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  1. Advice needed for new (platform)game
  2. Timed vs Untimed, Z-Ball and Bugatron
  3. Making something completely different
  4. Order page design
  5. worst ever customer?
  6. Newsletter Service
  7. Sacrificial Title
  8. Survival Horror and Shareware?
  9. Promotional idea too expensive for me :(
  10. Full version download system (migrated)
  11. Real Time Stradegy?
  12. Um, is this right about the Igf?
  13. Affiliates
  14. The Myths about Niches
  15. Singapore company Creative Labs screws ID Software?
  16. Freeware and boosting/promoting my sales/site? (migrated)
  17. Finding Indie Games
  18. Software patents & EU? (from Dexterity)
  19. Tell me why...
  20. Emetrx, ESellerate, RegNow theft possible?
  21. Advice needed for new (platform)game
  22. some advice?
  23. Interest from publisher
  24. When the business entity really pays off?
  25. Newsletter = Spam?
  26. Info on publishers
  27. Xbox Live Arcade
  28. In Game Purchase System
  29. Real Arcade Gamepass
  30. Publishing through multiple publishers/distributors
  31. Indie Business FAQ – READ THIS BEFORE YOU POST
  32. Marketing budget etc?
  33. Choosing a Company Name
  34. Logo Design
  35. Best Time/Day to release
  36. Plimus SDK
  37. Game submission sites list?
  38. The Biggest A/B Split Experiment Ever
  39. Credit? Money? HUH??
  40. How do you find female beta testers?
  41. Business Planning / Game Development
  42. Your biggest mistake ?
  43. Registration Incentives
  44. Ten E-Commerce Mistakes
  45. Webhosts?
  46. Talent
  47. MySQL database host only?
  48. Protecting your ASSests
  49. What EULA Do.
  50. How important are search engines to you?
  51. license agreement
  52. Publishers: the Money<->Mouth Interface Problem
  53. Indie boom imminent?
  54. Explicit naked sales figures
  55. Your Webshop is patented!
  56. Affiliate: Vu Thanh Lam
  57. CD orders...
  58. more about publishers (fun reading)
  59. Anybody makes games for Mobile Phones?
  60. SelectedHosting.com - any views?
  61. File/Website Hosting opinions.
  62. Some info on setting up a business?
  63. Exact time of day for purchases
  64. Publishing advice?
  65. non-usa payment processing
  66. Web games are profitable/doable?
  67. Fraud orders experience with various vendors
  68. New kind of payment method - works for Finnish, does it work for others as well?
  69. Where to look to sell businesses?
  70. DBAs
  71. Mod community vs selling expansions
  72. How to find if a publisher is good or not
  73. Product Pricing Primer
  74. Wire transfer payment from Germany
  75. Is it true?
  76. Newbie question: how adverstisement and marketing work...
  77. Post-Purchase Surveys
  78. validity of contract via fax
  79. Payments collections
  80. Money Back Guarantees - 30 vs 60 vs 90 days
  81. Download.com goes hosting files
  82. Odd Money Back Guarantee Situation
  83. A lot of people click "buy" but don't follow through
  84. paypal merchant referral program
  85. Tucows Experiences
  86. License Management
  87. Google lies about little words?!
  88. Product placements in games
  89. Regnow Affiliates
  90. CD ordering systems
  91. Cheap hosting for Indie Games?
  92. Where to find game development tools?
  93. Cross-Promotional Marketing
  94. Always sell direct online
  95. Drive sales with your signature
  96. Is being an Indie better left unsaid?
  97. Online Industry data
  98. Burn the ship ?
  99. How often do people break downloads?
  100. Plimus & Plimware - where's the MANUAL?
  101. How do you guys choose registration service providers?
  102. Anyone heard of this TCPA? Kinda worrying...
  103. e-gold for payments?
  104. Winnable Solitaire experiment
  105. XP SP2 download problem
  106. Online or a Publisher?
  107. Press Release Format is Boring?
  108. what would you like to see?
  109. Windows XP SP2 = Death of Indie games and shareware ?
  110. Cross platform compatibility.
  111. How much can 1 game make?
  112. From Indie to the Industry
  113. Take the plunge?
  114. Annual Indie Gamer Development Competition
  115. How much is a domain worth?
  116. Question on Trademark and website name
  117. To host or not to host
  118. News sites
  119. Promotion / Marketing tips ?
  120. 2D games: how big is market
  121. Retail publishers? (package and distribute to stores worldwide)
  122. Rating Indie Games
  123. Games Sphere for publishing??
  124. http://www.indiegamescon.com/
  125. Does anyone here know German?
  126. Who should I market shareware to?
  127. So who exactly IS buying your games anyway?
  128. Web-based MMORPG for sale - anyone know who'd be interested?
  129. Do you advertise? why not?
  130. Any Anti-Spyware "verified" Logos?
  131. Stumbled across indie game service "gametrust"
  132. Mailing List Providers
  133. Contract cancellation
  134. Tracking customers
  135. GameTunnel Face Lift
  136. Business Insurance
  137. Can you make it as a web games developer ?
  138. Using web counter to track demo use
  139. Royalty free sounds and pictures
  140. software submmision
  141. Blitz Publishing Question
  142. 60 minutes?
  143. CRM and Order Tracking
  144. Game Tunnel redesign complete...I hope...
  145. Question On Game Production
  146. Day of the week stats
  147. Pirating
  148. Are phone and fax orders significant? What about more exotic modern payment options?
  149. Where to submit a web game?
  150. Link redirection
  151. Looking for a Digital Signature Provider
  152. how do you carry out market research
  153. "Reward" Incentives for Driving Registration of Shareware
  154. game development VS software development
  155. Burning my Trailerparkboat
  156. Only 20% of the households in US are on broadband?
  157. Infineon and "The Brands"
  158. Cost of a wire transfer from RegNow ?
  159. Orders from free domains
  160. Help with indie game.
  161. Google banned links pages??
  162. PlayFirst
  163. Hiring Mac game developer
  164. Download.com or Press Releases?
  165. Received an email from Russia offering business opportunity
  166. Creating A Web Game From Your Download
  167. bang for buck advertising
  168. Sites that give out game reviews
  169. How many people download/install? Looking for some stats...
  170. Download.com - last changes in Games section
  171. Google Adwords Click thru ratios?
  172. Igf ?
  173. RegNow generating random url download to full version
  174. How long do you need to complete a game?
  175. Got Game?
  176. transaction-one.com
  177. hardcoregamer02@cox.net
  178. Organization
  179. Why can’t I use their names?
  180. Yahoo groups
  181. Obscure Consultancy?
  182. Web design
  183. Support and Languages
  184. Filekicker, Fileburst
  185. 300AD is looking for a "marketing agent"
  186. Yaskifo! vs Share*it! vs Paypal
  187. Ecommerce service?
  188. Online publishers
  189. Name conflict/legality
  190. sharewarepromotions
  191. Hosting your own website on ADSL
  192. microapp.com
  193. Website copyright question!
  194. IGC'04 Impressions, Big Business, Big Money
  195. Getting Starting
  196. Beta Test Service?
  197. Looking for an ebook
  198. Indie Review Sites
  199. Piracy! Arggh!
  200. Xbox hugs Ms. Pac Man - Nov. 3
  201. Indie Advantage (more upbeat ;))
  202. Totally made my day!
  203. Do people play free games?
  204. anti PayPal sites
  205. Rag Doll Kung Fu Thread Closure.
  206. WANTED: 2d contract artist
  207. Seasonal Markets ...
  208. Regnow Sales Stat - inquiry
  209. publishers
  210. Supporting affiliates
  211. The Business end of things...
  212. Another option for web hosting
  213. softwaretogo
  214. Has anybody worked with trymedia.com?
  215. Update but no spike in sales
  216. Recommending reading on web design
  217. game distribution through our site
  218. Powweb + more bandwidth =possible?
  219. Eric Sink's winnable solitaire experiment update
  220. Regnow, 2checkout or others ??
  221. Affiliates: why bother?
  222. Download.com worth it?
  223. Does a collection of mini games appeal to customer ??
  224. Feeding Frenzy, Hamsterball, Orbz coming to arcades
  225. This may be stupid, but then again...
  226. What customer information do you collect?
  227. Web-based Strategy/Combat Game for Sale
  228. Interesting legality issue: console vs emulator
  229. Statistics from Macromedia products
  230. Offer many games or few?
  231. Steam
  232. How does the UK retail market work?
  233. The cost of porting
  234. Do Indie Developers purchase fellow Indie Developer games?
  235. Anyone heard of/know "Do you play?" a tv program in onda6 tv (local channel Madrid)
  236. Domains & trademarks - another angle?
  237. Multiple game publishers sued over 3D patent.
  238. Collapse? Was it an original idea or?
  239. What's the differences between a Demo, a Freeware version, and Shareware?
  240. Why money back guarantees?
  241. Indie & OpenSource
  242. What 2D space MMOGs exist?
  243. Is the domain name moodfly.com siutable for indie game?
  244. If you manage to get funding...
  245. What do you think of when you hear the name...
  246. Game Creation systems....
  247. Why is Snood SO popular?
  248. Vlve refuse to cancel HL2 pre-orders
  249. question about NDA
  250. Submitting to Gamextazy - aarrgh!