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  1. Timed vs Untimed, Z-Ball and Bugatron
  2. Making something completely different
  3. Order page design
  4. worst ever customer?
  5. Newsletter Service
  6. Sacrificial Title
  7. Survival Horror and Shareware?
  8. Promotional idea too expensive for me :(
  9. Full version download system (migrated)
  10. Real Time Stradegy?
  11. Um, is this right about the Igf?
  12. Affiliates
  13. The Myths about Niches
  14. Singapore company Creative Labs screws ID Software?
  15. Finding Indie Games
  16. Software patents & EU? (from Dexterity)
  17. Tell me why...
  18. Emetrx, ESellerate, RegNow theft possible?
  19. Advice needed for new (platform)game
  20. some advice?
  21. Interest from publisher
  22. When the business entity really pays off?
  23. Newsletter = Spam?
  24. Info on publishers
  25. Xbox Live Arcade
  26. In Game Purchase System
  27. Real Arcade Gamepass
  28. Publishing through multiple publishers/distributors
  29. Indie Business FAQ: READ THIS BEFORE YOU POST
  30. Marketing budget etc?
  31. Choosing a Company Name
  32. Logo Design
  33. Best Time/Day to release
  34. Plimus SDK
  35. Game submission sites list?
  36. The Biggest A/B Split Experiment Ever
  37. Credit? Money? HUH??
  38. How do you find female beta testers?
  39. Business Planning / Game Development
  40. Your biggest mistake ?
  41. Registration Incentives
  42. Ten E-Commerce Mistakes
  43. Webhosts?
  44. Talent
  45. MySQL database host only?
  46. Protecting your ASSests
  47. What EULA Do.
  48. How important are search engines to you?
  49. license agreement
  50. Publishers: the Money<->Mouth Interface Problem
  51. Indie boom imminent?
  52. Explicit naked sales figures
  53. Your Webshop is patented!
  54. CD orders...
  55. more about publishers (fun reading)
  56. Anybody makes games for Mobile Phones?
  57. SelectedHosting.com - any views?
  58. File/Website Hosting opinions.
  59. Some info on setting up a business?
  60. Exact time of day for purchases
  61. Publishing advice?
  62. non-usa payment processing
  63. Web games are profitable/doable?
  64. Fraud orders experience with various vendors
  65. New kind of payment method - works for Finnish, does it work for others as well?
  66. Where to look to sell businesses?
  67. DBAs
  68. Mod community vs selling expansions
  69. How to find if a publisher is good or not
  70. Product Pricing Primer
  71. Wire transfer payment from Germany
  72. Is it true?
  73. Newbie question: how adverstisement and marketing work...
  74. Post-Purchase Surveys
  75. validity of contract via fax
  76. Payments collections
  77. Money Back Guarantees - 30 vs 60 vs 90 days
  78. Download.com goes hosting files
  79. Odd Money Back Guarantee Situation
  80. A lot of people click "buy" but don't follow through
  81. paypal merchant referral program
  82. Tucows Experiences
  83. License Management
  84. Google lies about little words?!
  85. Product placements in games
  86. Regnow Affiliates
  87. CD ordering systems
  88. Cheap hosting for Indie Games?
  89. Where to find game development tools?
  90. Cross-Promotional Marketing
  91. Always sell direct online
  92. Drive sales with your signature
  93. Is being an Indie better left unsaid?
  94. Online Industry data
  95. Burn the ship ?
  96. How often do people break downloads?
  97. Plimus & Plimware - where's the MANUAL?
  98. How do you guys choose registration service providers?
  99. Anyone heard of this TCPA? Kinda worrying...
  100. e-gold for payments?
  101. XP SP2 download problem
  102. Online or a Publisher?
  103. Press Release Format is Boring?
  104. what would you like to see?
  105. Windows XP SP2 = Death of Indie games and shareware ?
  106. Cross platform compatibility.
  107. How much can 1 game make?
  108. From Indie to the Industry
  109. Take the plunge?
  110. Annual Indie Gamer Development Competition
  111. How much is a domain worth?
  112. Question on Trademark and website name
  113. To host or not to host
  114. News sites
  115. Promotion / Marketing tips ?
  116. 2D games: how big is market
  117. Retail publishers? (package and distribute to stores worldwide)
  118. Rating Indie Games
  119. Games Sphere for publishing??
  120. http://www.indiegamescon.com/
  121. Does anyone here know German?
  122. Who should I market shareware to?
  123. So who exactly IS buying your games anyway?
  124. Web-based MMORPG for sale - anyone know who'd be interested?
  125. Do you advertise? why not?
  126. Any Anti-Spyware "verified" Logos?
  127. Stumbled across indie game service "gametrust"
  128. Mailing List Providers
  129. Contract cancellation
  130. Tracking customers
  131. GameTunnel Face Lift
  132. Business Insurance
  133. Can you make it as a web games developer ?
  134. Using web counter to track demo use
  135. Royalty free sounds and pictures
  136. software submmision
  137. Blitz Publishing Question
  138. 60 minutes?
  139. Game Tunnel redesign complete...I hope...
  140. Question On Game Production
  141. Day of the week stats
  142. Pirating
  143. Are phone and fax orders significant? What about more exotic modern payment options?
  144. Where to submit a web game?
  145. Link redirection
  146. Looking for a Digital Signature Provider
  147. how do you carry out market research
  148. "Reward" Incentives for Driving Registration of Shareware
  149. game development VS software development
  150. Burning my Trailerparkboat
  151. Only 20% of the households in US are on broadband?
  152. Infineon and "The Brands"
  153. Cost of a wire transfer from RegNow ?
  154. Orders from free domains
  155. Help with indie game.
  156. Google banned links pages??
  157. PlayFirst
  158. Download.com or Press Releases?
  159. Received an email from Russia offering business opportunity
  160. Creating A Web Game From Your Download
  161. bang for buck advertising
  162. Sites that give out game reviews
  163. How many people download/install? Looking for some stats...
  164. Download.com - last changes in Games section
  165. Google Adwords Click thru ratios?
  166. Igf ?
  167. RegNow generating random url download to full version
  168. How long do you need to complete a game?
  169. Got Game?
  170. transaction-one.com
  171. hardcoregamer02@cox.net
  172. Organization
  173. Why can’t I use their names?
  174. Yahoo groups
  175. Obscure Consultancy?
  176. Web design
  177. Support and Languages
  178. Filekicker, Fileburst
  179. 300AD is looking for a "marketing agent"
  180. Yaskifo! vs Share*it! vs Paypal
  181. Ecommerce service?
  182. Online publishers
  183. Name conflict/legality
  184. sharewarepromotions
  185. Hosting your own website on ADSL
  186. microapp.com
  187. Website copyright question!
  188. IGC'04 Impressions, Big Business, Big Money
  189. Getting Starting
  190. Beta Test Service?
  191. Looking for an ebook
  192. Indie Review Sites
  193. Piracy! Arggh!
  194. Xbox hugs Ms. Pac Man - Nov. 3
  195. Indie Advantage (more upbeat ;))
  196. Totally made my day!
  197. Do people play free games?
  198. anti PayPal sites
  199. Rag Doll Kung Fu Thread Closure.
  200. WANTED: 2d contract artist
  201. Seasonal Markets ...
  202. Regnow Sales Stat - inquiry
  203. publishers
  204. Supporting affiliates
  205. The Business end of things...
  206. Another option for web hosting
  207. softwaretogo
  208. Has anybody worked with trymedia.com?
  209. Update but no spike in sales
  210. Recommending reading on web design
  211. game distribution through our site
  212. Powweb + more bandwidth =possible?
  213. Eric Sink's winnable solitaire experiment update
  214. Regnow, 2checkout or others ??
  215. Affiliates: why bother?
  216. Download.com worth it?
  217. Does a collection of mini games appeal to customer ??
  218. Feeding Frenzy, Hamsterball, Orbz coming to arcades
  219. This may be stupid, but then again...
  220. What customer information do you collect?
  221. Web-based Strategy/Combat Game for Sale
  222. Interesting legality issue: console vs emulator
  223. Statistics from Macromedia products
  224. Offer many games or few?
  225. Steam
  226. How does the UK retail market work?
  227. The cost of porting
  228. Do Indie Developers purchase fellow Indie Developer games?
  229. Anyone heard of/know "Do you play?" a tv program in onda6 tv (local channel Madrid)
  230. Domains & trademarks - another angle?
  231. Multiple game publishers sued over 3D patent.
  232. Collapse? Was it an original idea or?
  233. What's the differences between a Demo, a Freeware version, and Shareware?
  234. Why money back guarantees?
  235. Indie & OpenSource
  236. What 2D space MMOGs exist?
  237. Is the domain name moodfly.com siutable for indie game?
  238. If you manage to get funding...
  239. What do you think of when you hear the name...
  240. Game Creation systems....
  241. Why is Snood SO popular?
  242. Vlve refuse to cancel HL2 pre-orders
  243. question about NDA
  244. Submitting to Gamextazy - aarrgh!
  245. Integrating payment and upgrades
  246. Online Score Systems
  247. Experience with GameFiesta.com
  248. website suffix: tech, t, or technologies?
  249. Idea for Game - opinions wanted.
  250. Business success? - Do the OTHER thing?