PDA

View Full Version : Indie Business



Pages : 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17

  1. Portals and their CD-option: problem when dealing with retail publishers?
  2. Interesting, attractive software registration method
  3. Place your game banner ad on Genimo.com for FREE!
  4. How to earn money for the Flash games?
  5. A call for platform games?
  6. Need Lawyer?
  7. Gas Mania Web Game Part of 36 Million Dollar Marketing Campaign
  8. Update versions
  9. Marketing - Context - Life
  10. What is "v1.0"?
  11. "How Do Press Releases Help Sell More?"
  12. Free Videogame Marketing Book
  13. ebay store selling everyones games
  14. EU to legalize non-commercial pirate copies?
  15. piracy
  16. Is there a market for low-cost mac games?
  17. Cloning
  18. Copy Protection for retail product
  19. new links exchange page PR3
  20. How many hours of gameplay...
  21. Supplying level editors with casual game purchases
  22. part of flex/flash open sourced
  23. ebay scammers comeuppance
  24. Kicking back to the indie dev.
  25. Refunds
  26. more ebay auctions. is this legit?
  27. Writing a press release
  28. Software Passport
  29. SoftwarePassport equivalent for Mac
  30. Is there a Linux Games portal?
  31. Casual FPS game - Publisher wanted
  32. Payment Options
  33. mailing lists, ads versus no ads
  34. "Word of Mouth" using Competitor's Games?
  35. LinkedIn and Ecademy members
  36. Affiliate Marketing.
  37. Market survey - a moment of your time
  38. Providing full version downloads for customers
  39. Getting money out of Alawar
  40. when people upset the applecart...
  41. Worms sales data
  42. Mainstream press hands peach to indie dev. HELP!
  43. Why this industry is powerless to the portals
  44. Where To Conduct Research For Next Game?
  45. Permissions...
  46. BREAKING: Big Fish sues iWin!
  47. Lifetime memberships? would they work?
  48. Reputation: Does it effect potential downloaders?
  49. Games for Males
  50. Email newsletter to existing customers?
  51. How do I sell my game
  52. Flash Game distribution
  53. Indie greatest hits collection #1
  54. comics and games , a marketing strategy.
  55. search engine question
  56. Tracking billable and non billable hours
  57. igLoader engines & free games
  58. Plimus Contract
  59. Demo design thought
  60. Oberon buys I-Play
  61. Plimus Order email problem: Anyone else?
  62. Torque Game Engine -TGEA
  63. RIPs coming to Steam
  64. Starting an indie business
  65. Affiliates compared
  66. How long should an ad run for $50?
  67. Skype is opening a casual games portal
  68. Business Plan - Sales Forecast
  69. Do you believe in slogans?
  70. Branding Strategies with Domain Name & Freeware
  71. Kagi Experience
  72. Analyzing Web Stats for trends
  73. When is Apple going to launch their game store?
  74. Market for a new portal??
  75. Where have all the INDIES gone??
  76. Igf 2008
  77. Advice on product indemnity liability
  78. A Newgroups Marketing strategy
  79. European Shareware Sites
  80. Book Report: The 4-Hour Work Week
  81. Business Idea how viable is it?
  82. Switching from ShareIt...?
  83. name trademark
  84. How To Sell Affiliate Games
  85. Project Wonderful: Looking to advertise your indie title?
  86. What ads do YOU run for your game or site?
  87. Finance for a new game
  88. Q : Why most Indie Game has 19.99$ pricing?
  89. Interested in shooters, racing, action games
  90. ..::Partner needed for free game download site::..
  91. URL link in the game
  92. $19.95 is too much
  93. Game related paintings
  94. marketing ways
  95. game name copyright/trademark issue
  96. ...Can this still be trademarked?
  97. What web host do you use?
  98. Microsoft giving Torque away for free
  99. Getting word out about a website
  100. Taking down piracy blogs
  101. How to use GameCenterSolution? help
  102. SWREG Scam?
  103. List of game review sites
  104. Game name opinions
  105. Miracle on 34th Page - Promoting each others sites
  106. voice acting contracts
  107. Revenue Share
  108. Advice on CA LLC
  109. Game sales over time
  110. Smart advertising - how to?
  111. Advertising questions
  112. How to release soundtrack from game?
  113. What do you think? [of this original acrylic painting on canvas]
  114. loaning yourself 401(k) money
  115. Internet Business Banking
  116. Yo, I got business questions....
  117. Selling 2 versions of the same game
  118. not cashed-in cheque
  119. Want your game ported to 360 ?
  120. selling in other currencies
  121. Cake Mania: Best Selling Game of All Time
  122. PopCap Games Acquires SpinTop Games
  123. listgame.com
  124. Sites which are popular with female gamers
  125. Finding and "old" 3D engine
  126. No DRM or protection mechanism - am I mad?
  127. Wife wants to create an affiliate site...
  128. consulting to stay afloat
  129. One bad thing about the MyGamespace friends list
  130. Sales stats for PPC / Handhelds
  131. What is the market for non-portal casual games?
  132. Portals: Are there any DOWNLOADABLE titles that have ONLINE PLAY?
  133. XNA games running on Mono - Thoughts??
  134. Porting from XNA....... Suggestions?
  135. License Game Code and Profit Sharing
  136. Incentive to purchase early
  137. Why not more casual games in XBox Live Arcade?
  138. Website Suggestions
  139. DS business experience
  140. Paul Thelen podcast
  141. Is It really possible to sell that much on XBLA ?
  142. Blog features... how extensible?
  143. State of the industry
  144. Portal submission times
  145. Need advice for hiring freelancers
  146. Peer-to-peer money lending
  147. If you must to promote a rough & bad-designed game
  148. Google Announces Adsense for Games
  149. Confused about igloader
  150. Anyone here had experience with GoDaddy?
  151. Akella
  152. Blitzmax / Mac OS X Developer required
  153. Amazon Flexible Payments Service (beta)
  154. How to promote game software?
  155. Can a good idea compensate the game realization quality
  156. newsletter software?
  157. what is your opinion on market segmentation?
  158. Newsletter Content
  159. GNN.com.br Brazil
  160. Gamezebo - The End of Cloning
  161. Non-Competition Clauses
  162. PR food chain
  163. Indie Developer "Off Season?"
  164. Website Questions
  165. About mygamespace top 10 earners!
  166. Crazyegg.com
  167. hardcore portals?
  168. Playstation Network + WiiWare
  169. XBLA Play data
  170. Google rankings...
  171. Google Adwords
  172. Your "awards" are worthless
  173. Casual 'gaming'
  174. Where is the casual market headed?
  175. Charging Download Fees
  176. Redwood Interactive - Warning!
  177. Indie Friendly Publisher
  178. What do you want from your indie game?
  179. Plimus Prepaid Card - Anyone use it?
  180. Ofcom annual report and its implications
  181. Pirate Access
  182. PR 4 game site exchange links
  183. Alten8 - does anybody have SOME POSITIVE experience with them ?
  184. Lack of TV video game shows?
  185. Eula
  186. Portal Software?
  187. This has probably been asked to death...[cheap, reliable form of sending payment]
  188. XBox Live % cut per unit downloaded?...
  189. Brief license agreement
  190. www.networksolutions.com
  191. Wellcome
  192. cooking with mama
  193. wierd account info. request
  194. Art as a differentiator.
  195. NDAs + Work for hire + Assignment of copyright
  196. Combining eCommerce providers?
  197. Bomberman gameplay copyrighted?
  198. Sales staticstics how realistic they are?
  199. plimus team up with copy protection firm:
  200. Direct sales vs. Mr. bigportal contract
  201. Follow or creat martek?
  202. Got a game on Ebay getting pirated? Post here:
  203. Flash Games? - Thoughts on sponsorships and other ways to leverage them.
  204. Help us choose between E-commerce solutions
  205. Promoting a multiplayer game
  206. IP Licensing Arrangements
  207. Publisher's Cut - ie, the take
  208. Experience with publisher AZZA Games?
  209. Obtaining a credit card with a USA address
  210. XBLA realities
  211. Game/Prototype Contest
  212. Exclusivity Deal vs Non-Exclusivity Deal
  213. Help me pick a web hosting service
  214. more AGC thoughts
  215. Marketing Schedule
  216. Hmm. New promotion idea. Any takers/naysmiths?
  217. The IGDA vs indie and casual games
  218. Does freeware make sense?
  219. We all make mistakes... don't we? :)
  220. Open Sourcing a Commercial Game
  221. Indie Game Movement Promotion..
  222. Group Promo Profit Sharing Idea
  223. Indie support at Game Connection
  224. IGS Session Video > Marketing for Indies
  225. What is stopping you making twice as much money?
  226. Indie friendly lawyer
  227. The Origin of Brands for Indie Game Developers
  228. OUCH -> BMT micro is down
  229. W-8BEN question
  230. Metaplace
  231. Portals affraid of something new?
  232. Dweebs
  233. Marketing that doesn't work
  234. So easy a 12 year old can do it.
  235. The shareware model revisited.
  236. Are there any DS developers / publishers here?
  237. listgame down again
  238. Thotmarket (free advertising?)
  239. Marketing costs....and account registration.
  240. Moving to another country to setup business.
  241. The Future of Casual Game Prices?
  242. How not to write a Press Release
  243. Kudos: Rock Legend Sales Stats
  244. Paying VAT to contractors
  245. Domains or Subdomains?
  246. The More Games button
  247. Hidden object not so hidden?
  248. Dear Brits, $ or £ ?
  249. My website hijacked by spammers?
  250. An important SEO Tip