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  1. Market for desktop game?
  2. A good web developer?
  3. In search of a business model
  4. Sales and marketing advice.
  5. Discussion about indieshop
  6. Our changing market place in the next year...
  7. Al Harberg?
  8. Runic copyright violations
  9. Safe to use SDL_ttf in a commercial app?
  10. Increase your sells successfully by asking for a review of you game! Yes but….
  11. from Developer to Publishing
  12. Released on portal and cracked the same day!
  13. Buzz and hype an important part of you success…
  14. Would you care to share your development costs?
  15. Motion Plus Media / Megaware experience
  16. $10 of $15 - opinions please!
  17. Company start ups & Approaches
  18. Why do publisher always ask for flat fee ?
  19. Unlicensed GBA game.
  20. In-game Advertising
  21. try.games.is is selling a pirate version of my game !?!
  22. Do the top selling games get all the money?
  23. Quarterly taxes?
  24. Avangate.com
  25. Ontario developers
  26. Luxor 2
  27. Which portal is the best?
  28. What I am looking for in indie partners
  29. Big Fish at 120 employees - after layoffs
  30. Are casual portal subscriptions good for devs?
  31. How much should I charge for banner ad placements?
  32. Increasing Download Rate (Proficiency)
  33. Idea how we all get more sales
  34. Someone is using my domain name to send spams, how did that happen?
  35. Newsletter service with an API?
  36. What %age of games submitted to portals are "Top ten" material?
  37. lots of downloads from one IP..
  38. Dyno Kid affiliates 40%
  39. Brave Kid Games stats
  40. PR/Marketing thoughts at Gamasutra (on blogs)
  41. All BFG games vanish from real?
  42. ANN: Press release distribution to games-related mass media
  43. Attack of the clones
  44. Can anything profitable done with this?
  45. age classifications on games
  46. SWREG dropped its fees to $1 + 2.9%
  47. Fraudulent first / second sale ?
  48. Can anyone recommend a scalable ISP?
  49. You did *What* to save on your taxes?
  50. Dtp Ag
  51. Contacting Portals to launch game
  52. In-game advertising
  53. Which advertising methods are the best?
  54. Link Exchange Offer - $20 a Month Value!
  55. Casuality Europe: East (2006)
  56. Trademark Violation: What to Do?
  57. Casual games industry 2B by 2008 - specifications?
  58. To add VAT or include it?
  59. Non casual game publishers - any positive feedback?
  60. Mac versions, the business case
  61. Who do Oberon and TryMedia make money from?
  62. Let's talk about Money!!
  63. Game release delayed?
  64. Bmt Micro over charging?
  65. Daniel James - Casual games are a dead-end
  66. corrupt plimus downloads?
  67. Venture Africa sales, one year later
  68. SMS payments and other options
  69. Press Release Service for France, Spain and Japan?
  70. game-advertising-online.com
  71. Accept orders from free email accounts?
  72. How to effectively track ads?
  73. Press relationships
  74. Linux games are a dead-end business... NOT!
  75. Game Album great free site
  76. What happened to Reflexive?
  77. How early should a game be promoted?
  78. Demo question
  79. A good place to poll casual gamers?
  80. Finished but so much to do
  81. plimus currency problem
  82. Keywords for your site
  83. A game's life span on portals
  84. 4 second sales.
  85. Legality of using Windows icons...
  86. kids oriented games portals
  87. Press release using VGSmart anyone?
  88. Publisher wants rights, how much to charge?
  89. Anyone use Software Passport (Armadillo)?
  90. I'm looking for a publisher
  91. Game Name Advice - Retro Minigame Collection
  92. Game not selling, any tips?
  93. Conversion rate from playing shockwave games to downloading/buying those games.
  94. Game Localization and Its Effect On Sales
  95. 100k or more?
  96. Puzzle design types - legal question
  97. RealNetworks promo
  98. Publicana.com press release service
  99. Publishers and casual games
  100. Dealing with publisher.. seriously
  101. Game Score to Sale Theory Disproven!
  102. Any needs for a hint book?
  103. No forums=good marketing
  104. Anyone had problems with share-it?
  105. How to contact TryMedia and Yahoo Games?
  106. key generator or seperate full version?
  107. Wii and Flash
  108. How to convince an outside investor to give you money! we are talking in millions
  109. Self-Publishing what are the negatives? what are the positives?
  110. Any other Plimus accounts being shutted down?
  111. New Book: Business & Legal Primer for Game Development
  112. New PC?
  113. Payoneer?
  114. general questions about portals
  115. Free Game Reviews and Marketing
  116. Selling a CD backup with shareware
  117. New game advertising video company
  118. What video codec to use for promo videos?
  119. Portals yes, affiliates not
  120. so dollar is going down, are your sales going up ?
  121. We should all get together, and forget the portals.
  122. Delivering the Goods
  123. Royalty free license to bundle/OEM games
  124. A question on payment from providers
  125. Low Hit vs Sales rate - is this normal?
  126. CrazyEgg.com - Detecting where folks are hitting on your site
  127. New Inquiry on regnow stats
  128. The Czech and Slovak retail markets
  129. Publishing Information
  130. Advertising in Free Games vs Paid Games
  131. Everybody wants to be a Magical Fairy Princess
  132. Advertising
  133. How to get affiliates?
  134. Plimus site glitch
  135. Google Checkout Goes Fee-less in 2007
  136. You have $100 for marketing, what now?
  137. free e-book : "Getting Real"
  138. Two artists
  139. Christmas release or not?
  140. Legal question: anything wrong with "industries"?
  141. Quality vs Quantity - Which Strategy?
  142. Which [payment processing] provider do you use?
  143. Developer Contact for Boonty?
  144. File storage and payment processing
  145. paying tax?
  146. Question about start up companies with funding
  147. Advertising in download games
  148. Press release game websites
  149. Press Release - worth doing?
  150. Site got Traffic? Become a Grey Alien affiliate!
  151. Seth Godin video links
  152. Softonic.com - any experiences?
  153. Hiring staff: how to do it right?
  154. Educational games for kids
  155. Is it worth having an HTML site for Google?
  156. Fan site support
  157. Is there some kind of trick to getting paid by Boonty?
  158. How to write a press release?
  159. Tracking customer origin
  160. POSTing to plimus' server
  161. Can anyone recommend a Linux server admin?
  162. Game for sale
  163. Increasing Traffic to Forum
  164. What hosting do you guys use?
  165. Copy Protection
  166. Anybody used e-junkie.com...?
  167. Puzzle Games Portal?
  168. Google Adwords Experience
  169. Re-naming a game company
  170. Advergame Rates
  171. Testing vendor sales page confirmation conversion rates.
  172. Website help
  173. When do you start promoting?
  174. the name game
  175. Developed an RPG or strategy game?
  176. Is it worth it?
  177. Anyone use sub-contractors?
  178. Good Newsletter Software? (not service)
  179. Total art spend for a casual game?
  180. "Fining" people unjustly claiming a discount
  181. Slowdown in December?
  182. Do I have to set up a company?
  183. Porting server to Windows Mobile/Blackberry needed?
  184. What type of prize would you prefer?
  185. Top 20 XBLA titles purchased in 2006
  186. Getting Help
  187. name for my company
  188. Casuality Europe, anyone going?
  189. Trademarks
  190. own "buy games"-page and payment services
  191. Big List of Indie-Friendly Music Studios
  192. Russia & legal
  193. Experience with bhv GmbH?
  194. Newsletter 'returning sale' rates
  195. Warning: pcgame-reviews.com sold the review key I gave them?
  196. Building a web site.
  197. Apple iPhone
  198. worthwhile partnerships
  199. How do you market your game well?
  200. Aborbing VAT and card surcharges
  201. Link exchange with Grey Alien Games
  202. Looking for Affilaites (two way)
  203. Games sales in a recession
  204. Publish a Game. Need help!
  205. Traffic generating sites?
  206. Sample AAA game contract
  207. Is Vista Going To Dampen Indie Gaming?
  208. Everybody wins!
  209. Time between demo download and purchase
  210. Whats next for casual?
  211. casino game and betting
  212. Casual forums.
  213. how to license OS LOGOs
  214. Revenue generation : flash games
  215. Determining shipping costs
  216. Feedback on studio name and logo brainstorming
  217. Game Video Upload Sites
  218. Brand New MonsterBones Mega Motion Pak. from TrueBones.Com
  219. What is Google's cut on ads?
  220. Advice Please
  221. What if both PlayFirst & Oberon want to distributed your game ?
  222. what the heck is going on with plimus
  223. Multilingual Blog?
  224. Why doesn't BMC have many Big Name Games on it?
  225. Nervous about being known as an 'Indie'
  226. Trymedia as payment provider?
  227. Affiliates: Impact on direct sales
  228. Devastro - Looking for affiliates
  229. game not selling...
  230. How to get your game known (some useful tips)
  231. How to get repeat business?
  232. Forum got hacked
  233. Bad press is better than good press
  234. Lawyer / Agent specializing in Casual Games publishing deals?
  235. What's a good royalty for affliliates?
  236. Development Costs
  237. Need a website translated
  238. Project HorseShoe Report - building innovative games that sell..
  239. Game not selling well, looking for advice
  240. Can you balance creating casual and hardcore games?
  241. Problems reaching SBCGlobal.net customers
  242. US based portals taxation practices
  243. Can you recommend a free list emailing programing?
  244. getting sales from people using illegal serial number...
  245. Casuality Europe Meet
  246. Different analytic results
  247. Selling direct to Europe
  248. relationship marketing to game design read only?
  249. selling my first game
  250. IGDA Casual SIG To Share Game Sales Data