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  1. What happened to Reflexive?
  2. How early should a game be promoted?
  3. Demo question
  4. A good place to poll casual gamers?
  5. Finished but so much to do
  6. plimus currency problem
  7. Keywords for your site
  8. A game's life span on portals
  9. 4 second sales.
  10. Legality of using Windows icons...
  11. kids oriented games portals
  12. Press release using VGSmart anyone?
  13. Publisher wants rights, how much to charge?
  14. Anyone use Software Passport (Armadillo)?
  15. Game Name Advice - Retro Minigame Collection
  16. Game not selling, any tips?
  17. Conversion rate from playing shockwave games to downloading/buying those games.
  18. Game Localization and Its Effect On Sales
  19. 100k or more?
  20. Puzzle design types - legal question
  21. RealNetworks promo
  22. Publicana.com press release service
  23. Publishers and casual games
  24. Dealing with publisher.. seriously
  25. Game Score to Sale Theory Disproven!
  26. Any needs for a hint book?
  27. No forums=good marketing
  28. Anyone had problems with share-it?
  29. How to contact TryMedia and Yahoo Games?
  30. key generator or seperate full version?
  31. Wii and Flash
  32. How to convince an outside investor to give you money! we are talking in millions
  33. Self-Publishing what are the negatives? what are the positives?
  34. Any other Plimus accounts being shutted down?
  35. New Book: Business & Legal Primer for Game Development
  36. New PC?
  37. Payoneer?
  38. general questions about portals
  39. Free Game Reviews and Marketing
  40. Selling a CD backup with shareware
  41. New game advertising video company
  42. What video codec to use for promo videos?
  43. Portals yes, affiliates not
  44. so dollar is going down, are your sales going up ?
  45. We should all get together, and forget the portals.
  46. Delivering the Goods
  47. Royalty free license to bundle/OEM games
  48. A question on payment from providers
  49. Low Hit vs Sales rate - is this normal?
  50. CrazyEgg.com - Detecting where folks are hitting on your site
  51. The Czech and Slovak retail markets
  52. Publishing Information
  53. Advertising in Free Games vs Paid Games
  54. Everybody wants to be a Magical Fairy Princess
  55. Advertising
  56. How to get affiliates?
  57. Plimus site glitch
  58. Google Checkout Goes Fee-less in 2007
  59. You have $100 for marketing, what now?
  60. Two artists
  61. Christmas release or not?
  62. Legal question: anything wrong with "industries"?
  63. Quality vs Quantity - Which Strategy?
  64. Which [payment processing] provider do you use?
  65. Developer Contact for Boonty?
  66. File storage and payment processing
  67. paying tax?
  68. Question about start up companies with funding
  69. Advertising in download games
  70. Press release game websites
  71. Press Release - worth doing?
  72. Site got Traffic? Become a Grey Alien affiliate!
  73. Seth Godin video links
  74. Softonic.com - any experiences?
  75. Hiring staff: how to do it right?
  76. Educational games for kids
  77. Is it worth having an HTML site for Google?
  78. Fan site support
  79. Is there some kind of trick to getting paid by Boonty?
  80. How to write a press release?
  81. Tracking customer origin
  82. POSTing to plimus' server
  83. Game for sale
  84. Increasing Traffic to Forum
  85. What hosting do you guys use?
  86. Copy Protection
  87. Anybody used e-junkie.com...?
  88. Puzzle Games Portal?
  89. Google Adwords Experience
  90. Re-naming a game company
  91. Testing vendor sales page confirmation conversion rates.
  92. When do you start promoting?
  93. the name game
  94. Developed an RPG or strategy game?
  95. Is it worth it?
  96. Anyone use sub-contractors?
  97. Good Newsletter Software? (not service)
  98. Total art spend for a casual game?
  99. "Fining" people unjustly claiming a discount
  100. Slowdown in December?
  101. Do I have to set up a company?
  102. Porting server to Windows Mobile/Blackberry needed?
  103. What type of prize would you prefer?
  104. Top 20 XBLA titles purchased in 2006
  105. Getting Help
  106. name for my company
  107. Casuality Europe, anyone going?
  108. Trademarks
  109. own "buy games"-page and payment services
  110. Big List of Indie-Friendly Music Studios
  111. Russia & legal
  112. Experience with bhv GmbH?
  113. Newsletter 'returning sale' rates
  114. Warning: pcgame-reviews.com sold the review key I gave them?
  115. Building a web site.
  116. Apple iPhone
  117. worthwhile partnerships
  118. How do you market your game well?
  119. Aborbing VAT and card surcharges
  120. Link exchange with Grey Alien Games
  121. Looking for Affilaites (two way)
  122. Games sales in a recession
  123. Publish a Game. Need help!
  124. Traffic generating sites?
  125. Sample AAA game contract
  126. Is Vista Going To Dampen Indie Gaming?
  127. Everybody wins!
  128. Time between demo download and purchase
  129. Whats next for casual?
  130. casino game and betting
  131. Casual forums.
  132. how to license OS LOGOs
  133. Revenue generation : flash games
  134. Determining shipping costs
  135. Feedback on studio name and logo brainstorming
  136. Game Video Upload Sites
  137. What is Google's cut on ads?
  138. Advice Please
  139. What if both PlayFirst & Oberon want to distributed your game ?
  140. what the heck is going on with plimus
  141. Multilingual Blog?
  142. Why doesn't BMC have many Big Name Games on it?
  143. Nervous about being known as an 'Indie'
  144. Trymedia as payment provider?
  145. Affiliates: Impact on direct sales
  146. game not selling...
  147. How to get your game known (some useful tips)
  148. How to get repeat business?
  149. Forum got hacked
  150. Bad press is better than good press
  151. Lawyer / Agent specializing in Casual Games publishing deals?
  152. What's a good royalty for affliliates?
  153. Development Costs
  154. Need a website translated
  155. Game not selling well, looking for advice
  156. Can you balance creating casual and hardcore games?
  157. Problems reaching SBCGlobal.net customers
  158. US based portals taxation practices
  159. Can you recommend a free list emailing programing?
  160. getting sales from people using illegal serial number...
  161. Casuality Europe Meet
  162. Different analytic results
  163. Selling direct to Europe
  164. relationship marketing to game design read only?
  165. selling my first game
  166. IGDA Casual SIG To Share Game Sales Data
  167. Game producer
  168. Google Pay and Payloadz
  169. Determinance Servers
  170. Survey: Game-developer web hosting solution...
  171. Will Portals Promote a Shooter?
  172. Web games for online portal
  173. Digg traffic was disappointing...
  174. German market
  175. Episode Based Content 2007
  176. Micropayment for Game in Korea.
  177. Skill Gaming Question
  178. How Is Boonty?
  179. How to sign contract?
  180. Anyone does affiliate with BMT Micro games, outside USA?
  181. RealArcade and MSN Games for free?
  182. DRM wrapper software without using a distributor
  183. Indie for the Wii
  184. "My Big Fish Games" top members.
  185. Seeking Game Devs from the Northwest UK region!
  186. Web hosting recommendation thread
  187. The cost of bandwidth
  188. Portals and selling on your own?
  189. 3D, a lost battle?
  190. contract work code ownership question
  191. 60 minute demos are actually 180+ minutes.
  192. XP Only, Non Vista Games
  193. How can I find an Artist for a partner?
  194. Germany - changed imprint laws
  195. The long tail of casual games
  196. Pictures in press releases?
  197. Microsoft Casual Games press release
  198. Response time
  199. Small Search Engines
  200. An Indie Guide to Copyright Law
  201. Do you require hardware fingerprint with Armadillo?
  202. Best advertising value?
  203. Plimus questions
  204. Where next for Indieproofing?
  205. Need advice on how to proceed
  206. Good resources for web dev
  207. When is the worst date to release a casual game?
  208. 5000 subscribers = 200 downloads?
  209. Corporate Validation
  210. Flash vs PC Downloadables
  211. Looking for PR4+ hardlink trades
  212. Non-casual games - is it worth it?
  213. Digitalcandle problems
  214. Conversion Rate of newsletter subscribers and previous customers
  215. Game Dev Press Releases?
  216. Testing and Quality Assurance service. Soon!
  217. How much is your game worth?
  218. web hits conversion to purchase
  219. Plimus warning message before purchases
  220. Mac OS X versions popularity
  221. IGS Session > Marketing for Indies
  222. IGS Session on Retail Distribution
  223. Strange question - Affiliate games lists?
  224. PTD Magazine wants (indie) you!
  225. Word of mouth: a viable business proposition?
  226. Free Banner Exchange Program
  227. real income from Flash games?
  228. Getting the best foreign exhange rates
  229. Exchange rates: when does PayPal convert?
  230. Very few sales of game - looking for advice
  231. Can't find an article.
  232. "Ideas behind computer games can be copied" in the UK
  233. Advertising Revenue
  234. domain name fun
  235. "Casual games" definition
  236. Funding for Indies?
  237. New site to upload your games online - www.allgamesallfree.com
  238. displaying quotes about your game on ws.
  239. Eyeblaster didn't reply
  240. Server recommends..
  241. Bravo Reflexive
  242. good places to advertise?
  243. Only two decent affiliate programs on the market?
  244. Cautionary tale
  245. Puppygames down...
  246. Up to $1000 for online version of your casual game + 35% of ad revenue!
  247. Snaky Jake Progress
  248. How much bandwidth do you use?
  249. ArcadeTown
  250. indie company onthe side in australia