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  1. Any cubic games for sale? (preferably Plimus)
  2. ACH canadian vendor payment
  3. Being Paranoid.
  4. How many people will play games with anime's theme?
  5. iRetroGames.com is ready
  6. Ready To Start
  7. Developing for Nintendo Wii
  8. Transformers and patent.
  9. Meridian 4 [Doyou know this publisher?]
  10. What are average Affiliate Rates?
  11. Looking for affiliate
  12. Buy page
  13. [disc] Text Adventure
  14. Google trends
  15. Monetizing Flash games
  16. Warren spector tells you to give up
  17. Collect YMLP newsletter signups during a Plimus sale
  18. Spidweb talks about innovation in indie gaming...
  19. Plimus deviants ?
  20. Reflexive Interview on Gamasutra
  21. Who handles tech support?
  22. How does your state handle sales tax?
  23. IEMA Standardized PC Game Boxes
  24. Interest in Wii?
  25. Pricing on Digital Assets.
  26. Customizable Avatars
  27. Guerilla Marketing -- MySpace style...
  28. Registration (code) .. VS .. Download Full Version
  29. sold anything on SMS.ac social network?
  30. PC game spending hit $1.4 bln in US: NPD
  31. Casual game subscription models
  32. Your Product (+ Tshirts, Lunchboxes, pens...)
  33. How to promote your game, contacting websites
  34. Yahoo! Games On Demand
  35. Casual Game Dev Union
  36. Does anyone worked with Pub Company
  37. Affiliate Programms
  38. terms and conditions text
  39. Good URLs vs. bad
  40. Original idea or Following the market
  41. Advice Appreciated: Number of downloads?
  42. Are we making it hard for journalists to write about us?
  43. Collecting user data
  44. What's the going rate for 256x256 Game-Ready Textures?
  45. How do I find out who owns this site?
  46. How do you generate registration keys...
  47. What games will you show at Casuality?
  48. Software Submission, Press Releases
  49. Advertising in PC Gaming magazines?
  50. Advice for my first product launch?
  51. Automatic 5 Stars - Promote it?
  52. Link Exchange
  53. Something to feel good about [Take 2's last quarter]
  54. Getting the most from my mailing list
  55. Selling Games: Need Some Advice!
  56. Donations & Finnish Laws... You are a criminal...
  57. Startups: Why Your Software Is Not Selling
  58. The Game Name Game
  59. Anyone know of free/low cost game art sources?
  60. Recommended portals?
  61. Money Back Guarantee?
  62. Making an Adult Game
  63. When to expire the demo key
  64. How to create community?
  65. Casual gamers ready for RPGs? Looks like it..
  66. Tetris Cloners - Beware
  67. Shared Hosting Dangers
  68. VGSmart Book reviewed on Slashdot
  69. Name my game :)
  70. Affiliate system
  71. Cloning a GPL game, legal issues
  72. How do you use feedbacks?
  73. Who else will be at the mini-mingle tonight?
  74. second rate hosting... literally!
  75. Big Yellow Bus
  76. Full Version For Review
  77. Invite Model
  78. Indie games on XBox live arcade.
  79. IGF page updated for GDC 2007
  80. Measuring AdWords effectiveness
  81. Software patent worry
  82. Assembly Line Art.
  83. MP3 licensing woes...
  84. google checkout
  85. Selling Rights of Game
  86. Best publisher
  87. Why is 1% a good target ?
  88. Data Sharing Initiative
  89. Increasing Conversion Using In Game Upsell - Discussion Casuality 06
  90. Portal content removal requirements
  91. New To NDA's - Help Needed
  92. Selling t-shirts et al
  93. Ads All Over YOUR Product Page?
  94. Live Anywhere/MSN desktop
  95. Recommended Reading
  96. The valuable content principle
  97. Managing marketing tips
  98. Looking for a link exchange with fellow indies...
  99. The negative impact of multiple portals
  100. When do you make your distribution deals?
  101. The trouble with demographics
  102. China
  103. pagerank weirdness
  104. How casual is casual?
  105. Seperate Demo
  106. One Way Links List
  107. Business Coursework Help - Indie Game Dev
  108. Spongebob Diner Dash and licensing
  109. User Forums
  110. Are subdomains penalized in Google search results?
  111. plimus is DOWN
  112. Beyond Conversion Rate: Further Numbers to Improve Casual Game Sales on Gamasutra
  113. Educational games / software
  114. How important is CD-ROM option these days?
  115. LivePitch Registration Now Open
  116. Users still buy from demos?
  117. Using YouTube or Google for your gameplay videos
  118. cert.org
  119. How does product listing in download.com work ?
  120. Online play to download rate?
  121. Help pick a tagline for HouseFlip!
  122. Renting a game instead of selling it ?
  123. Business models for non casual games
  124. Global RTS - Suggested approach to Marketing?
  125. Hosting site for Freeware games?
  126. Is this for real?
  127. Converting Beta users to Regular "Paid" users?
  128. Contracting
  129. Backup sales processors
  130. Securing advertising
  131. Has anyone work with Contendo Media Ltd?
  132. Are there any other review sites?
  133. Amazing and interesting PR & Marketing ideas...
  134. press release feedback
  135. Press release and circulation
  136. Freeware gaming sites?
  137. Press relations and contacts
  138. Free copies for schools or students
  139. Types of retail deal ?
  140. strategy first - any info?
  141. Seeking like-minded swedes
  142. Useful information about PopCap publisher
  143. Alten8 Publisher
  144. Type of potential customers?
  145. Web Game Vs Downloadable Game
  146. setting up company in uk
  147. Article on Marketing
  148. Charging Tax or VAT on games
  149. google adwords image ads (CPC) $9????
  150. Legalities of font use in games.
  151. Successful Marketing/Advertising Strategies
  152. Portal submission questions
  153. Setting Game Price Depending on Country...
  154. Pricing and Conversion Rate
  155. Yet another W-8BEN thread!
  156. Web hosting 911
  157. Need Help with Company Name
  158. Activision's downloadable levels - some numbers
  159. worst time ever to be a UK indie
  160. Licensing games from abroad
  161. Dawn of the age of development > article
  162. Trying to find some more worthwhile Publishers...
  163. Anyone listed on MSN Games?
  164. a game's worth?
  165. Online games only portal
  166. Marketing in what order?
  167. Do you use PAD files?
  168. Microsoft to Welcome Indie Developers on 360
  169. Premium Pricing For Games
  170. Seeking like-minded Finns
  171. Alertpay.com the new paypal???
  172. Art TESTS please Stop!!!
  173. shareware pricing experiment
  174. Game Submission
  175. Online Registration Scheme?
  176. Want a thriving game community?
  177. Multipoint Distribution
  178. A really stupid promotional idea
  179. Feedback on company name
  180. Domain extensions
  181. Protection and eCommerce options.
  182. The big gamezebo rumor :-)
  183. DNS Admin Provider Advice plz
  184. Exclusive contracts/Publishers
  185. Popcap+Steam, whats the point?
  186. More Bad Game Legislation - Death Blow to Indies?
  187. Need Help On Trial Handling
  188. manifesto
  189. Vista Game Explorer - Indie Alternative?
  190. $Price - In game vs link to external?
  191. Which is better? Developer or portal/publisher?
  192. Website help.
  193. Advertising games on your web site.
  194. Plimus (and your site?) flagged Red on siteadvisor.com
  195. Releasing source: any experiences?
  196. Cost Effective Advertising Sources?
  197. Gamer diversity survey results
  198. Web site templates
  199. game-advertising-online.com
  200. Freeware game promotion
  201. Which is better? Software engineer or pizza delivery boy?
  202. Anyone working on multiplayer only games?
  203. Does Release Date on Portals Affect Sales?
  204. Canadian Corporation
  205. What do you think I should I do with my games?
  206. Selling to browser game portals
  207. Purchase Price on your website?
  208. Own site or just game portals
  209. Google Image Ad bars
  210. The BIG Boys?
  211. Any Dreamhost users?
  212. IGF 2007 Submissions - are updates/patches still allowed?
  213. Advertising, Pay Per Download?
  214. mad idea
  215. pirate site selling through ebay?
  216. Order processor discounting my game?
  217. Which tool for newsletters?
  218. Encore Software: any experience?
  219. Digital Vs Screen Printing
  220. Copyrights, Trademarks, etc.
  221. Time Trial Software
  222. Games on iTunes
  223. Link exchange - without the exchange
  224. August Dip
  225. Killed by warez groups
  226. Mac DRM system?
  227. Mailing List Software / Services
  228. Notice about the cataclysm
  229. Sales plunge
  230. Pass-along Protection
  231. Web log & Web tracking
  232. Questions on Download Numbers
  233. People asking for free copy...
  234. Anyone using igLoader to create .exe web games?
  235. www.sharewareconnection.com/
  236. UK indies.. enough for a portal?
  237. Finished developing, what about testing??
  238. Is your game here?
  239. Comic books as a tie-in?
  240. Google Censoring Websites!
  241. Indie Gamer Localisation Board
  242. google PR drop
  243. Flash games specifically for Wii?
  244. plimus and phone confirmation
  245. Raise Price?
  246. Harder for Developer to make Money?
  247. Full Version Download Size?
  248. Clone Your Own Games
  249. Possible to reach annual income of $100.000 with indie development?
  250. Localization without customer support?