View Full Version : Indie Business
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- How important are .com domains?
- Chris Crawford on Education of a Game Designer
- How will Windows parental controls affect indies?
- Promotional items
- Two button mouse control and Success of game
- micropayment / version split
- Publisher recommendation
- If you have the time
- Roping in Musicians... for free...
- Customer support: Problems with DVI connected monitor
- An Open Console
- EXE Wrapping Questions
- Leveraging user created content?
- what you think about .NET Framework
- IGF Submissions...best practices?
- Portal unsecure security wrappers.
- Sound Effect Packs
- Plimware?
- Sales tax
- Payment processors with multilingual order forms and Armadillo support?
- Me Me Me Me Me :)
- State Of independence
- Any experience with SoftIdentity?
- Value of In-Game Purchase
- Web page counter
- Time Limits On Demos
- Games in Refrigerators
- Links from Puppygames
- Linux / Mac ports
- Finding your site in the Google results
- Link exchange from battlesofnorghan.com
- PC Gamer downloads section
- SoftDeko.co.uk
- Indie games illegally on ebay?
- RegNow affiliation check down?
- Anyone familiar with USK (Germany's ESRB???)?
- Indie Game Development Choices
- Where to hire a photographer or buy photos?
- Retail vs Indie Game Designer & Earning Money
- Advertising in online game lobby
- Google Alerts
- episodic content
- Game convention post-mortem.
- Recoup the cost of games development in the UK
- Working with Shockwave.com?
- Space shooter at #5 on RealArcade
- Portals: Room for improvement?
- regnow/softwarepassport
- Value Publishers?
- Portal Power
- Boonty distribution - worth it or not?
- Consumer CPU specs (casual players)
- Link Exchange
- Top 5 places to send press release
- Problem with CD publisher
- Dealing with Licensed Properties
- Summer sales
- Big Fish 411
- Big Fish & Nick Arcade
- promotesoftware.net
- Legal question: using an old game's assets design
- News Corp. Buys Online Game Business
- Looking for contacts for gamepad/joystick companies
- Any IGD interested in buying 3d game levels and characters
- Receiving funding from publisher
- Received this email
- Negotiating contracts with Publishers
- Making a list of developers
- links
- Submitting software before the affiliate is set up
- Sales Stats: Desperate Space
- Tucows makes me sick!
- Distributing user made content
- How important is it to make a Linux/Mac port?
- Top 10 best selling casual games list 2005?
- How about selling a game in episodes?
- legal issues
- free flash games of others on my website: what is the deal here?
- Copyright on Rock'n'Roll melodies...
- Reflexive and ArcadeTown
- Publisher Pitching Template
- Agents?
- Sales Stats: Professor Fizzwizzle
- Sales increase in the holyday season
- Payment processors..
- Distributing a game via a newspaper.
- Finding beta testers
- backup them servers!
- Symbian Series 60 Games
- So your first game is out...
- Need some advice selling online game!!!!
- Telechargement
- Affiliates or...?
- SEO Services?
- need advices for the domain names
- Casuality Europe A Conference for Casual Game Developers, Publishers and Distributors
- Bricks of Atlantis #1 best-seller
- Exclusive publishing
- Manifesto Games
- Super Gerball #5 best-seller
- Business model of the miniclip.com
- Treading sims, is there a market?
- Does more modes mean more values to the consumer?
- Daylight Robbery
- Costikyan Q&A
- How much should I ask to put an Ad in my game ?
- States Hope to Tax Online Sales
- Successful web-based games?
- Pay by Mail/ Phone/ other methods (paypal)
- Legal issues in making mods available
- Last question of the night I promise
- Determining my target audience (Space Shooter)
- Against conventional Indie wizdom
- Game Tap
- Why not selling in multi-currency/price?
- Press Releases
- MSN/RealArcade deal
- Too clone for comfort?
- What to do when you get no reply?
- Christmas sales
- Casual games on slashdot
- Sales vs. page hits,etc
- New Business Launch - Logo Required
- How are sales affected by online versions of a game?
- "Forcing" customers to buy CD?
- Small Online Games: A solid business opportunity?
- vat and portal deals
- Gamers are Willing to Watch Ads to Play Games
- Cloning or not cloning?
- Copyright question: board games (it's not what you think!)
- typemania.de
- Story Content/ Telltale Now
- Music business
- The file-size sweet spot...
- newsletter services & spam filters
- Independent Video Game Marketing Book
- What makes a good indie games website ?
- Would you be interested in a cheap DRM Solution?
- Family Friendly portal not so Family Friendly
- problems with order form
- Merchandise for your Games?
- Check for your software
- RealArcade and OpenGL
- Trial/Full vs. Standard/Pro
- Brand Loyalty
- Old Style Gameplay, Modern Graphics
- Commercial Success
- Selling from your website
- Benefit of Seasonal Releases
- Indie Marketing (some post IGC thoughts)
- Article: Play-Before-You-Pay
- Selected affiliates or all of them?
- Prepaid credit cards in Europe.
- How many downloads is considered success ?
- Indie Market: More violent player than non-violent players?
- CRM or Contact Manager?
- Publishing your indie games
- Costik has no idea what indie means
- Finding the Art Dude Teammate
- www.upload.com
- Developer Insurance?
- Micro-Motivational Concept
- Can freeware + advertisement make money?
- un-respectful marketing techniques
- Anti piracy techniques - potential system?
- A Game Business Model: Learning from Touring Bands
- How long should we "carry" a game? Abandonware?
- Is this yours?
- Ransom model
- Pantaro?
- New payment methods
- "triple A marketing" HAHAHAHAH
- Why no advance royalties from portals?
- Trouble purchasing Armadillo (a study case)
- Google Analytics
- I live on the Moon, not here...
- Different price for Mac vs. PC?
- Back into the indie scene
- X-Box Live 360 Arcade $10 price point
- Sharing design docs with strangers
- Sales for $24.99 games?
- Power in Numbers
- Banner Advertisements
- Accepting Paypal
- How big is portal sales, actually ?
- the big fish toolbar
- Markets for indie edutainment..
- Website designers?
- U3 Smart Drive
- Has anyone heard "Mediaphor Software Entertainment AG"
- Portal Relationships
- Limited license options
- Handheld stuff
- Writers - any use?
- Is mainstream modding dead?
- How much costs making a game
- Cyber Monday
- Beta Test Management Websites
- Web versions, Open source license/notice issues
- Would you do this? [Hackers Magazine]
- New Casual Portal
- Being Professional: Proofread Your Copy!
- Sounds of Fairies
- Looks like Real is using ValPak to get new members
- Regnow certified site stuff
- Stream Theory?
- Opinions on a potential new name
- Where should buy now button go ?
- Plimus: Hits vs. Sales, aka "Closure Rate"
- Another Distribution Channel...
- James C. Smith & Andy Schatz Gamasutra Article
- Sales figure guesses
- Artist vs Musician Personalities
- Exposure is just exposure
- Target Market
- Web turn based games business plan
- Dealing with Name Conflicts
- What is media kit ?
- Retail customer email gathering strategy
- Cheap bandwidth?
- Answer my question, please [Has Crimsonland ever been published on CD]
- Association of Shareware Professionals (ASP)
- Duplicate Game Names
- shareware options for Director
- Menu/Interface designer
- business license (NOT DBA!!!) question
- Different price for European market
- Awards boosting Sales and Google Ads
- Minna Games/Casualty Europe exposure for your games
- Why people didn't complete the order ?
- Game Forum Options
- What if the Big Dogs jump in?
- make some extra cents with plimus :)
- iPod Games
- 'Laser focused' marketing
- Questions about Plimus' HTTP Notification
- How much bandwith?
- I don't know whether its worth finishing this or not...
- Exclusive deal
- Production values - how high will the bar go?
- Portal Customer Crossover
- Legal "name infringement" question
- business organisation, taxes and useful programs?
- The Cross Sell
- casual adventure duration/scope
- Extreme discounting
- Introduction Stoked Rider ft. Tommy Brunner
- Download Sites (Quality not Quantity)
- Big corporations & Downloaders...
- What keywords you choose for your game
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