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  1. How important are .com domains?
  2. Chris Crawford on Education of a Game Designer
  3. How will Windows parental controls affect indies?
  4. Promotional items
  5. Two button mouse control and Success of game
  6. micropayment / version split
  7. Publisher recommendation
  8. If you have the time
  9. Roping in Musicians... for free...
  10. Customer support: Problems with DVI connected monitor
  11. An Open Console
  12. EXE Wrapping Questions
  13. Leveraging user created content?
  14. what you think about .NET Framework
  15. IGF Submissions...best practices?
  16. Portal unsecure security wrappers.
  17. Sound Effect Packs
  18. Plimware?
  19. Sales tax
  20. Payment processors with multilingual order forms and Armadillo support?
  21. Me Me Me Me Me :)
  22. State Of independence
  23. Any experience with SoftIdentity?
  24. Value of In-Game Purchase
  25. Web page counter
  26. Time Limits On Demos
  27. Games in Refrigerators
  28. Links from Puppygames
  29. Linux / Mac ports
  30. Finding your site in the Google results
  31. Link exchange from battlesofnorghan.com
  32. PC Gamer downloads section
  33. SoftDeko.co.uk
  34. Indie games illegally on ebay?
  35. RegNow affiliation check down?
  36. Anyone familiar with USK (Germany's ESRB???)?
  37. Indie Game Development Choices
  38. Where to hire a photographer or buy photos?
  39. Retail vs Indie Game Designer & Earning Money
  40. Advertising in online game lobby
  41. Google Alerts
  42. episodic content
  43. Game convention post-mortem.
  44. Recoup the cost of games development in the UK
  45. Working with Shockwave.com?
  46. Space shooter at #5 on RealArcade
  47. Portals: Room for improvement?
  48. regnow/softwarepassport
  49. Value Publishers?
  50. Portal Power
  51. Boonty distribution - worth it or not?
  52. Consumer CPU specs (casual players)
  53. Link Exchange
  54. Top 5 places to send press release
  55. Problem with CD publisher
  56. Dealing with Licensed Properties
  57. Summer sales
  58. Big Fish 411
  59. Big Fish & Nick Arcade
  60. promotesoftware.net
  61. Legal question: using an old game's assets design
  62. News Corp. Buys Online Game Business
  63. Looking for contacts for gamepad/joystick companies
  64. Any IGD interested in buying 3d game levels and characters
  65. Receiving funding from publisher
  66. Received this email
  67. Negotiating contracts with Publishers
  68. Making a list of developers
  69. links
  70. Submitting software before the affiliate is set up
  71. Sales Stats: Desperate Space
  72. Tucows makes me sick!
  73. Distributing user made content
  74. How important is it to make a Linux/Mac port?
  75. Top 10 best selling casual games list 2005?
  76. How about selling a game in episodes?
  77. legal issues
  78. free flash games of others on my website: what is the deal here?
  79. Copyright on Rock'n'Roll melodies...
  80. Reflexive and ArcadeTown
  81. Publisher Pitching Template
  82. Agents?
  83. Sales Stats: Professor Fizzwizzle
  84. Sales increase in the holyday season
  85. Payment processors..
  86. Distributing a game via a newspaper.
  87. Finding beta testers
  88. backup them servers!
  89. Symbian Series 60 Games
  90. So your first game is out...
  91. Need some advice selling online game!!!!
  92. Telechargement
  93. Affiliates or...?
  94. SEO Services?
  95. need advices for the domain names
  96. Casuality Europe A Conference for Casual Game Developers, Publishers and Distributors
  97. Bricks of Atlantis #1 best-seller
  98. Exclusive publishing
  99. Manifesto Games
  100. Super Gerball #5 best-seller
  101. Business model of the miniclip.com
  102. Treading sims, is there a market?
  103. Does more modes mean more values to the consumer?
  104. Daylight Robbery
  105. Costikyan Q&A
  106. How much should I ask to put an Ad in my game ?
  107. States Hope to Tax Online Sales
  108. Successful web-based games?
  109. Pay by Mail/ Phone/ other methods (paypal)
  110. Legal issues in making mods available
  111. Last question of the night I promise
  112. Determining my target audience (Space Shooter)
  113. Against conventional Indie wizdom
  114. Game Tap
  115. Why not selling in multi-currency/price?
  116. Press Releases
  117. MSN/RealArcade deal
  118. Too clone for comfort?
  119. What to do when you get no reply?
  120. Christmas sales
  121. Casual games on slashdot
  122. Sales vs. page hits,etc
  123. New Business Launch - Logo Required
  124. How are sales affected by online versions of a game?
  125. "Forcing" customers to buy CD?
  126. Small Online Games: A solid business opportunity?
  127. vat and portal deals
  128. Gamers are Willing to Watch Ads to Play Games
  129. Cloning or not cloning?
  130. Copyright question: board games (it's not what you think!)
  131. typemania.de
  132. Story Content/ Telltale Now
  133. Music business
  134. The file-size sweet spot...
  135. newsletter services & spam filters
  136. Independent Video Game Marketing Book
  137. What makes a good indie games website ?
  138. Would you be interested in a cheap DRM Solution?
  139. Family Friendly portal not so Family Friendly
  140. problems with order form
  141. Merchandise for your Games?
  142. Check for your software
  143. RealArcade and OpenGL
  144. Trial/Full vs. Standard/Pro
  145. Brand Loyalty
  146. Old Style Gameplay, Modern Graphics
  147. Commercial Success
  148. Selling from your website
  149. Benefit of Seasonal Releases
  150. Indie Marketing (some post IGC thoughts)
  151. Article: Play-Before-You-Pay
  152. Selected affiliates or all of them?
  153. Prepaid credit cards in Europe.
  154. How many downloads is considered success ?
  155. Indie Market: More violent player than non-violent players?
  156. CRM or Contact Manager?
  157. Publishing your indie games
  158. Costik has no idea what indie means
  159. Finding the Art Dude Teammate
  160. www.upload.com
  161. Developer Insurance?
  162. Micro-Motivational Concept
  163. Can freeware + advertisement make money?
  164. un-respectful marketing techniques
  165. Anti piracy techniques - potential system?
  166. A Game Business Model: Learning from Touring Bands
  167. How long should we "carry" a game? Abandonware?
  168. Is this yours?
  169. Ransom model
  170. Pantaro?
  171. New payment methods
  172. "triple A marketing" HAHAHAHAH
  173. Why no advance royalties from portals?
  174. Trouble purchasing Armadillo (a study case)
  175. Google Analytics
  176. I live on the Moon, not here...
  177. Different price for Mac vs. PC?
  178. Back into the indie scene
  179. X-Box Live 360 Arcade $10 price point
  180. Sharing design docs with strangers
  181. Sales for $24.99 games?
  182. Power in Numbers
  183. Banner Advertisements
  184. Accepting Paypal
  185. How big is portal sales, actually ?
  186. the big fish toolbar
  187. Markets for indie edutainment..
  188. Website designers?
  189. U3 Smart Drive
  190. Has anyone heard "Mediaphor Software Entertainment AG"
  191. Portal Relationships
  192. Limited license options
  193. Handheld stuff
  194. Writers - any use?
  195. Is mainstream modding dead?
  196. How much costs making a game
  197. Cyber Monday
  198. Beta Test Management Websites
  199. Web versions, Open source license/notice issues
  200. Would you do this? [Hackers Magazine]
  201. New Casual Portal
  202. Being Professional: Proofread Your Copy!
  203. Sounds of Fairies
  204. Looks like Real is using ValPak to get new members
  205. Regnow certified site stuff
  206. Stream Theory?
  207. Opinions on a potential new name
  208. Where should buy now button go ?
  209. Plimus: Hits vs. Sales, aka "Closure Rate"
  210. Another Distribution Channel...
  211. James C. Smith & Andy Schatz Gamasutra Article
  212. Sales figure guesses
  213. Artist vs Musician Personalities
  214. Exposure is just exposure
  215. Target Market
  216. Web turn based games business plan
  217. Dealing with Name Conflicts
  218. What is media kit ?
  219. Retail customer email gathering strategy
  220. Cheap bandwidth?
  221. Answer my question, please [Has Crimsonland ever been published on CD]
  222. Association of Shareware Professionals (ASP)
  223. Duplicate Game Names
  224. shareware options for Director
  225. Menu/Interface designer
  226. business license (NOT DBA!!!) question
  227. Different price for European market
  228. Awards boosting Sales and Google Ads
  229. Minna Games/Casualty Europe exposure for your games
  230. Why people didn't complete the order ?
  231. Game Forum Options
  232. What if the Big Dogs jump in?
  233. make some extra cents with plimus :)
  234. iPod Games
  235. 'Laser focused' marketing
  236. Questions about Plimus' HTTP Notification
  237. How much bandwith?
  238. I don't know whether its worth finishing this or not...
  239. Exclusive deal
  240. Production values - how high will the bar go?
  241. Portal Customer Crossover
  242. Legal "name infringement" question
  243. business organisation, taxes and useful programs?
  244. The Cross Sell
  245. casual adventure duration/scope
  246. Extreme discounting
  247. Introduction Stoked Rider ft. Tommy Brunner
  248. Download Sites (Quality not Quantity)
  249. Big corporations & Downloaders...
  250. What keywords you choose for your game