PDA

View Full Version : Indie Business



Pages : 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17

  1. Wanted: Puzzle Lovers' Hangout
  2. Weird problem with orders
  3. About games' name copyright
  4. Using real soccer player names and tournaments, legal?
  5. Sales in your first month
  6. I am getting better sales
  7. I Want To Purchase Your Beta Testers List...
  8. Submit game to portal or "publisher"?
  9. Beta Testing
  10. Has anyone tried charging for their demo?
  11. what does my webstat mean ?
  12. Weird problem with my newsletter :)
  13. Where to find Cheap Website Designers?
  14. Point and Click Adventure?
  15. Reverse marketing?
  16. Can Flash Sites Be Optimized?
  17. The conventional wisdom...
  18. CD publishers
  19. How do I find high quality affiliates?
  20. New Biz Opportunity. Good or Bad?
  21. New game download site need your support
  22. Cash mail orders?
  23. Why no "indie culture" amongst game consumers?
  24. Do you know of Budget Distributors paying more than $3.000 for a game ?
  25. Should I release source code to this?
  26. Artist recommendation? Small budget...
  27. SEO and MSN Search
  28. Rewrite OSA Kit in C++ ATL?
  29. Anyone Else Getting Broken Downloads from Plimus?
  30. Web Marketing Ideas
  31. asking for email only to download demos
  32. Artwork contract drafts
  33. Levels of exposure within big portals
  34. Portals and how to fix them
  35. RegNow Network vs. Trymedia Network
  36. Different price (publisher - developer)
  37. How to increase CR?
  38. Plimus problem
  39. Does the price can be competitive factor?
  40. Critical impression duration
  41. Distribution/Publishing Form Agreement?
  42. IGF voting through Gamespot?!
  43. MP3 licensing
  44. Providing a 'demo patch' when purchasing instead of key/full version?
  45. Shareware Business Model - the One Game Focus
  46. Mankind's Giant Bargain Bin
  47. Regarding Alawar
  48. Blog Software
  49. Must be a company?
  50. Profitable Portals
  51. Irrational games goes indie
  52. Mac and PC logistics
  53. How to adjust the job of game portals? - developer's point of view
  54. EBGames.com
  55. Selling your game on a CD
  56. The law's an ass...
  57. Keep away from dragonclaw scammers
  58. top-down RPG on PC?
  59. Marketing: Determining who your competition is?
  60. Marketing themed games through their themes's channel (instead of games channel)
  61. legal question: license
  62. The world of freelance artists
  63. Oberon's analysis of Flash as a game development tool
  64. Advertising a price in-game
  65. Game Design Consulting
  66. Mac disparity over
  67. Pay-Per-Install Adware - This is the Best Yet!!
  68. Little Help: Processing Order Expenses
  69. Cafepress.com experiences?
  70. from freeware to shareware?
  71. GDC Plans
  72. Card Games Selling Well?
  73. Casual games developer using .NET and D3D
  74. Tips for Success
  75. What is this “polish” everyone is talking about?
  76. Do Your Screenshots Suck?
  77. Any Indie RPGs out there?
  78. Guerilla Meeting at the GDC
  79. Adding a more complex mode to a puzzle game. Is it worth?
  80. Bundle pricing
  81. Copies of old newsletters from causal games portals?
  82. Is measuring hours of gameplay helpful?
  83. press copies
  84. Is it fair to charge the same price for a level pack addon as the original game?
  85. Should the DirectX distribution be included in a download?
  86. Then, what's the opportunity today?
  87. Unique Download URL
  88. Cosmo Bots / Cosmic Bugs
  89. Legal question: adapting a board game
  90. 10,000 copies sold - is it doable?
  91. Quick decision help for cc processing WITH a merchant Account
  92. new site 4 game submissions... arcadegamestown.com
  93. Hello all... Plus a few legal things.
  94. Favorite books in your library?
  95. Casual Games - European Markets
  96. GDC Indie Dinner...
  97. Informal Survey - Failed orders
  98. Making Board games (I mean: real ones)! Any indies?
  99. Level design contest -- who can enter and win?
  100. Storing the customer's credit card number
  101. Stereotypes
  102. Musicians?
  103. Market Research on MMOG's
  104. Going to the Napa Valley Schmooze Right After GDC...
  105. Pay Freelancers
  106. Work-for-hire artists
  107. Are stealth games marketable?
  108. Oldschool multiplayer games
  109. Who is responsible for state sales tax?
  110. Chronicles of Riddick: escape from Butcher Bay
  111. What a Visitor Sees on Your Website
  112. Myths and Marketing
  113. Mac/Linux relevant for Indies ?
  114. low-res games, unpopular or forbidden by portals?
  115. Advergames anyone?
  116. It has come
  117. "Ultimate" Flash Sonic
  118. Mac V PC sales *again*
  119. fax machine == waste of time
  120. Intellectual Property and Your Employer
  121. Copyright Infringement
  122. VAT question
  123. When will branding reach casual games?
  124. Advertise in Puppygames!
  125. Popcap Developer PRogram
  126. CD duplication, packaging, mailing service
  127. CerryOS - develop your games for the MAC with this cheap alternative
  128. "One License, One Machine" or "Family License"
  129. Is this site legal?
  130. 2 interesting GamaSutra.com bits
  131. Congrats Reflexive and other indie developers
  132. Isp ?
  133. Another GDC Indie Meet-up Tonight (Thursday)! Back by popular demand!
  134. The Portals' Plan
  135. The Death of 3-in-a Row
  136. TotalGaming.Net
  137. Craft Shows: An Interesting Way to Do User-Testing...
  138. GDC 2005 impressions
  139. Do you ship your games in CDs?
  140. Classical music legal issues
  141. Looking for notes from "PP: Lessons From an Indie MMOG"
  142. Doing something about it
  143. Educating Customers
  144. Introduction Telltale Games
  145. The new businesses of indie
  146. Alternative suggestion to "Indie portal"
  147. Anyone ever *try* to get a different type of deal from a portal?
  148. Demo Sites
  149. Press Release Services
  150. dull, lazy artist needed...
  151. What are the average royalty split percentages in the industry?
  152. Indie Nav Bar (Concept)
  153. Delivery methods: Normal or signed for?
  154. Shrapnel Games
  155. Intro or No Intro in Press Release
  156. What's In A Name?
  157. Google adword for games. Does it pay off?
  158. Art Production Costs
  159. Button Psychology
  160. Light for the n00bs
  161. e-scrabble recently received a cease-and-desist order from Hasbro Inc
  162. Started another Google adwords campaign...
  163. Sites to place strategy games' banner ads in
  164. Putting the hand out too soon?
  165. Sneaky way to gather stats
  166. How would you market this site?
  167. Lack of Platformers
  168. Market Share/Reach
  169. What kind of genre of games form the Downloadable Game Market?
  170. Why couldn't this work, a self made portal?
  171. Christian games?
  172. Cell Phone game market?
  173. PDA Games Market?
  174. Demo limitations gone bad
  175. made in USA?
  176. gamefiesta.com?
  177. Legal side of getting more people on a project
  178. Casual vs Other?
  179. 3d RPG success ratio?
  180. VAT and the good old days
  181. How long did it (or will it) take until you can make a living from your games?
  182. Market for casual strategy games?
  183. Bulk E-mailing Software
  184. Is it worth selling games part time?
  185. Selling Well?
  186. Staggering Release Dates
  187. "different" portals
  188. CD publishers for low budget games
  189. GameSavant.
  190. Play all the games you want for only $5 a month?
  191. Purchase space in another developer's newsletter?
  192. 2d using 3d - what's the deal here??!
  193. publishing a game with an already founded competition
  194. Any non-developing but games related businesses?
  195. Ive an Idea
  196. Indie Game Case Study: The Story of a Modestly Successful Game
  197. How to search for a niche?
  198. Which developers do you wish posted to these boards?
  199. How much to pay for sound effects?
  200. Real Arcade - March newsletters
  201. Developer > Artist agreement
  202. Is this the future of online gaming?
  203. create "casual game" discussion board?
  204. Proposal for “Investment Club” type Portal
  205. Small Profitable Business for Sale – Guardian Games
  206. advice from shutting down console game studio
  207. What is the % of Demo Downloads to Purchase Page Visits?
  208. Cracking the indie "edutainment" market
  209. This is how I think you can make money, selling your game.
  210. Making $ from an online RPG?
  211. How important is the tool you use, in determining sales?
  212. New bi-weekly indie games column at Gamespy
  213. Writing Online Copy
  214. Contract Negotiation...
  215. Multi-Language...Is it worth the hassle?
  216. Obtaining a credit card - alternative way
  217. Goofy marketing idea of the day - customized gift games
  218. Conflict of Interest with day job?
  219. Advertising in games
  220. Portals Don't Compete With Your Site
  221. Legal protection for user made content
  222. HW info for non-casual games
  223. GRRR! (order fraud)
  224. Calling all Galaga clones!
  225. Payment models
  226. Game ripoffs?: Snood/Puzzle-Bobble, Zuma/Luxor, etc
  227. Correct target market size process?
  228. Getting into the top 10 at Real
  229. Offering printable jewel/DVD case artwork: Nice perk or an aid to pirates?
  230. What Groupware Product(s) Do You Use?
  231. Does "tell your friend about this game" work ?
  232. Testing - a conflict of interest?
  233. Refer a friend to buy the game, earn a price
  234. Homage/ Referencing.
  235. Legal remakes
  236. Casual Games are the favorites in UK
  237. Buy once, run everywhere
  238. gamesbanner.net
  239. Full time employment and incentives in the Game Biz
  240. Color-blind friendly mode for color-based match 3 games
  241. 2D Puzzel Game Price
  242. Modding as the ultimate publicity machine
  243. Keyword "investing" strategies
  244. Should I change the name Invadazoid?
  245. What would you change about your site if you were going to get a spot on TV?
  246. Fallacies and Myths of the Retail Channel
  247. News from the trenches
  248. End of Indie Games?
  249. Indie Marketing People?
  250. success of slightly less casual games