PDA

View Full Version : Indie Business


Pages : 1 2 [3] 4 5 6 7 8 9 10 11 12

  1. Sage Instant Accounts
  2. Bigfishgames Commission - 65%
  3. Site Ranking Verification
  4. CD Retail Publishers
  5. Russian publishers...
  6. Since When Do Pirates Have Lawyers?
  7. Action Pack and more! Save money!
  8. Press Releases/Marketing (DIY or no?)
  9. Best download web page.
  10. Good Article on Piracy
  11. First title: promote company or make money?
  12. single to multi-purchase pages
  13. Website design: In House or Outsource?
  14. Affiliate Marketing
  15. Selling games that don't exist
  16. Mobile Phone Game Publishers
  17. Pre-Release Marketing
  18. How to keep up...
  19. RegNow retains transaction fee when charge back takes place
  20. softwrap minimum payout
  21. dedicated web server on FreeBSD ?
  22. Would a quiz game sell?
  23. Regnow affiliate discount problem
  24. Wanted: Puzzle Lovers' Hangout
  25. Weird problem with orders
  26. About games' name copyright
  27. Using real soccer player names and tournaments, legal?
  28. Sales in your first month
  29. I am getting better sales
  30. I Want To Purchase Your Beta Testers List...
  31. Submit game to portal or "publisher"?
  32. Beta Testing
  33. Online game thief sites
  34. Has anyone tried charging for their demo?
  35. what does my webstat mean ?
  36. Weird problem with my newsletter :)
  37. Where to find Cheap Website Designers?
  38. Point and Click Adventure?
  39. Reverse marketing?
  40. Can Flash Sites Be Optimized?
  41. The conventional wisdom...
  42. CD publishers
  43. How do I find high quality affiliates?
  44. New Biz Opportunity. Good or Bad?
  45. New game download site need your support
  46. Cash mail orders?
  47. Scratchware Manifesto?
  48. Why no "indie culture" amongst game consumers?
  49. Do you know of Budget Distributors paying more than $3.000 for a game ?
  50. Should I release source code to this?
  51. Artist recommendation? Small budget...
  52. SEO and MSN Search
  53. Rewrite OSA Kit in C++ ATL?
  54. Anyone Else Getting Broken Downloads from Plimus?
  55. Web Marketing Ideas
  56. asking for email only to download demos
  57. Artwork contract drafts
  58. Levels of exposure within big portals
  59. Portals and how to fix them
  60. RegNow Network vs. Trymedia Network
  61. Different price (publisher - developer)
  62. How to increase CR?
  63. Plimus problem
  64. Does the price can be competitive factor?
  65. Critical impression duration
  66. Mailing list on affiliate basis
  67. Distribution/Publishing Form Agreement?
  68. IGF voting through Gamespot?!
  69. MP3 licensing
  70. Providing a 'demo patch' when purchasing instead of key/full version?
  71. Shareware Business Model - the One Game Focus
  72. Mankind's Giant Bargain Bin
  73. Regarding Alawar
  74. Blog Software
  75. Must be a company?
  76. Profitable Portals
  77. Irrational games goes indie
  78. Mac and PC logistics
  79. How to adjust the job of game portals? - developer's point of view
  80. EBGames.com
  81. Selling your game on a CD
  82. The law's an ass...
  83. Keep away from dragonclaw scammers
  84. top-down RPG on PC?
  85. Marketing: Determining who your competition is?
  86. Marketing themed games through their themes's channel (instead of games channel)
  87. legal question: license
  88. The world of freelance artists
  89. Oberon's analysis of Flash as a game development tool
  90. Advertising a price in-game
  91. Game Design Consulting
  92. Mac disparity over
  93. Pay-Per-Install Adware - This is the Best Yet!!
  94. Little Help: Processing Order Expenses
  95. Cafepress.com experiences?
  96. from freeware to shareware?
  97. GDC Plans
  98. Card Games Selling Well?
  99. Casual games developer using .NET and D3D
  100. Tips for Success
  101. What is this “polish” everyone is talking about?
  102. Do Your Screenshots Suck?
  103. Any Indie RPGs out there?
  104. Guerilla Meeting at the GDC
  105. Adding a more complex mode to a puzzle game. Is it worth?
  106. Bundle pricing
  107. Copies of old newsletters from causal games portals?
  108. Is measuring hours of gameplay helpful?
  109. press copies
  110. Is it fair to charge the same price for a level pack addon as the original game?
  111. Should the DirectX distribution be included in a download?
  112. Then, what's the opportunity today?
  113. Unique Download URL
  114. Cosmo Bots / Cosmic Bugs
  115. Legal question: adapting a board game
  116. 10,000 copies sold - is it doable?
  117. Quick decision help for cc processing WITH a merchant Account
  118. new site 4 game submissions... arcadegamestown.com
  119. Hello all... Plus a few legal things.
  120. Favorite books in your library?
  121. Anyone use Diskmakers.com?
  122. Casual Games - European Markets
  123. GDC Indie Dinner...
  124. Informal Survey - Failed orders
  125. Making Board games (I mean: real ones)! Any indies?
  126. Level design contest -- who can enter and win?
  127. Storing the customer's credit card number
  128. Stereotypes
  129. Musicians?
  130. Market Research on MMOG's
  131. Going to the Napa Valley Schmooze Right After GDC...
  132. Pay Freelancers
  133. Work-for-hire artists
  134. Are stealth games marketable?
  135. Oldschool multiplayer games
  136. Who is responsible for state sales tax?
  137. Chronicles of Riddick: escape from Butcher Bay
  138. What a Visitor Sees on Your Website
  139. Myths and Marketing
  140. Mac/Linux relevant for Indies ?
  141. low-res games, unpopular or forbidden by portals?
  142. Advergames anyone?
  143. It has come
  144. "Ultimate" Flash Sonic
  145. Mac V PC sales *again*
  146. fax machine == waste of time
  147. Intellectual Property and Your Employer
  148. Copyright Infringement
  149. VAT question
  150. When will branding reach casual games?
  151. Advertise in Puppygames!
  152. Popcap Developer PRogram
  153. CD duplication, packaging, mailing service
  154. CerryOS - develop your games for the MAC with this cheap alternative
  155. "One License, One Machine" or "Family License"
  156. Is this site legal?
  157. 2 interesting GamaSutra.com bits
  158. Congrats Reflexive and other indie developers
  159. Isp ?
  160. Another GDC Indie Meet-up Tonight (Thursday)! Back by popular demand!
  161. The Portals' Plan
  162. The Death of 3-in-a Row
  163. TotalGaming.Net
  164. Craft Shows: An Interesting Way to Do User-Testing...
  165. GDC 2005 impressions
  166. Do you ship your games in CDs?
  167. Classical music legal issues
  168. Looking for notes from "PP: Lessons From an Indie MMOG"
  169. Doing something about it
  170. Educating Customers
  171. Introduction Telltale Games
  172. The new businesses of indie
  173. Testing Buynow on Plimus
  174. Alternative suggestion to "Indie portal"
  175. Anyone ever *try* to get a different type of deal from a portal?
  176. Demo Sites
  177. Press Release Services
  178. dull, lazy artist needed...
  179. What are the average royalty split percentages in the industry?
  180. Indie Nav Bar (Concept)
  181. Delivery methods: Normal or signed for?
  182. Shrapnel Games
  183. Intro or No Intro in Press Release
  184. What's In A Name?
  185. Google adword for games. Does it pay off?
  186. Art Production Costs
  187. Button Psychology
  188. Light for the n00bs
  189. e-scrabble recently received a cease-and-desist order from Hasbro Inc
  190. Started another Google adwords campaign...
  191. Sites to place strategy games' banner ads in
  192. Putting the hand out too soon?
  193. Sneaky way to gather stats
  194. How would you market this site?
  195. Lack of Platformers
  196. Market Share/Reach
  197. What kind of genre of games form the Downloadable Game Market?
  198. Why couldn't this work, a self made portal?
  199. Christian games?
  200. Cell Phone game market?
  201. PDA Games Market?
  202. Demo limitations gone bad
  203. made in USA?
  204. gamefiesta.com?
  205. Legal side of getting more people on a project
  206. Casual vs Other?
  207. 3d RPG success ratio?
  208. VAT and the good old days
  209. How long did it (or will it) take until you can make a living from your games?
  210. Market for casual strategy games?
  211. Bulk E-mailing Software
  212. Is it worth selling games part time?
  213. Selling Well?
  214. Staggering Release Dates
  215. "different" portals
  216. CD publishers for low budget games
  217. GameSavant.
  218. Play all the games you want for only $5 a month?
  219. Purchase space in another developer's newsletter?
  220. 2d using 3d - what's the deal here??!
  221. publishing a game with an already founded competition
  222. Any non-developing but games related businesses?
  223. Ive an Idea
  224. Indie Game Case Study: The Story of a Modestly Successful Game
  225. How to search for a niche?
  226. Which developers do you wish posted to these boards?
  227. How much to pay for sound effects?
  228. Real Arcade - March newsletters
  229. Developer > Artist agreement
  230. Is this the future of online gaming?
  231. create "casual game" discussion board?
  232. Proposal for “Investment Club” type Portal
  233. Small Profitable Business for Sale – Guardian Games
  234. advice from shutting down console game studio
  235. I think I've done my homework on google marketing.
  236. What is the % of Demo Downloads to Purchase Page Visits?
  237. Cracking the indie "edutainment" market
  238. This is how I think you can make money, selling your game.
  239. Making $ from an online RPG?
  240. How important is the tool you use, in determining sales?
  241. New bi-weekly indie games column at Gamespy
  242. Writing Online Copy
  243. Contract Negotiation...
  244. Trymedia sales order number gaps
  245. Multi-Language...Is it worth the hassle?
  246. Obtaining a credit card - alternative way
  247. Goofy marketing idea of the day - customized gift games
  248. Conflict of Interest with day job?
  249. Advertising in games
  250. Portals Don't Compete With Your Site