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  1. Integrating payment and upgrades
  2. Online Score Systems
  3. Experience with GameFiesta.com
  4. website suffix: tech, t, or technologies?
  5. Idea for Game - opinions wanted.
  6. Business success? - Do the OTHER thing?
  7. My Webpage Listing on Google
  8. Where is the online/indie game market headed?
  9. PopCap's Overnight Success in Under 10 Years
  10. When does "indie" suddenly become errr... "commercial" ??
  11. Which purchasing scheme is the best ?
  12. Do you copyrighted your games legally ?
  13. Dollar going down
  14. Encryption laws
  15. Downloading demos and full versions...
  16. ( Retail ) Vanity Publishing ?
  17. Game Name: Hoi Polloi?
  18. How does Bigfish work?
  19. Defining a “Game Store” as neither a Publishers nor Affiliate
  20. Famous Quotes?
  21. Lessons of Halo 2
  22. Sequels
  23. Benefits of newsletters?
  24. How to contact those Online Game Stores a.k.a publisher ??
  25. Here's why you should be glad to be an Indie. The EA Story.
  26. ESA's position on copyright, etc.
  27. Shutting down Warez Sites
  28. Car names legal to use???
  29. Market research
  30. Website How To?
  31. Effect of nagging
  32. Porting to the PC - What should I expect?
  33. What is an "original" game?
  34. What would be considered to be a "gold" seller?
  35. Why do you call it 6o minutes trial ??!
  36. Mobile games ?
  37. How many demo downloads for your indie title?
  38. LLC Filing and Foreign Business
  39. Portable PC games on USB flash drives
  40. Web, Trial, and Full..... can I cut out "trial"?
  41. Protection on Tutorial Game?
  42. Submitting version 2 (PAD file)
  43. Taxation laws.
  44. The way to success
  45. eSellerate.net experiences?
  46. myzips.com and warez spam
  47. The question that could make you THOUSANDS of dollars!
  48. Edutainment (educational games)
  49. No need for cracking anymore ?
  50. the no demo triple A madness
  51. Web Game version vs Downloadable demo
  52. business email
  53. Take user to website on demo exit?
  54. can I ask my users to pay for an medium upgrade ?
  55. Pre-order consequences ?
  56. GunRaven first month sales
  57. Freeware as advertisement
  58. Additional domain names
  59. "Demo Version" vs. "Free Game"
  60. This is how you make money with downloadable software....
  61. refunds
  62. How many ways can you effectivley market a game?
  63. Who is our customer ??
  64. Setting Minimum Comp Requirement for your game
  65. free good keywords app
  66. Unga Bunga Post Mortem
  67. Copyright Liability
  68. Price Points for Indie Games?
  69. Traffic Estimate
  70. Search Engine Listings
  71. International market, how to reach them ?
  72. The real money you get
  73. The real community you get
  74. Starting up the Hype Machine?
  75. If you can't compete, why not try a new business model?
  76. Individual Domain Names for each game?
  77. CDs with magazines?
  78. domain name registration
  79. Indie games that kick a@@
  80. Interesting Thread - Hourly Rates
  81. Indies You Admire
  82. Indie / Commercial / Shareware / Downloadable / Casual
  83. Use of the name "Time Commander"
  84. How do you measure your success
  85. Affiliate Super Dudester! Make cash for nothing!
  86. Indie Developer Union or .....???
  87. What are the dangers of NOT using Network Solutions for domains.
  88. EFF - Goldberg Patents Revisited
  89. Found a free submission soft
  90. China Bans Video Game for Breach of Sovereignty
  91. Where to find beta testers for my first game?
  92. Need game review
  93. Cactus Bruce's 8 week sales figure
  94. Languages.
  95. Hosting - Too Good to be true?
  96. Mac or PC without the religion
  97. sequel or not ?
  98. What's the best form of business entity to start with ?
  99. DDD Pool sales figures
  100. This is not a press release
  101. Does donation works ??
  102. Company acquisition
  103. Bootstrapper's Bible
  104. Looking for 2D artist
  105. ~% Sales for each major country
  106. Log-tastic!
  107. tell a friend and get a discount?
  108. Indie Postmortem: Chronic Logic's Gish
  109. Final desicion: BMT Micro or Plimus?
  110. Email Providers?
  111. Top Shareware Games of 2004
  112. wait a minute....why plimus or bmt when you can go bare?
  113. Help me with my license agreement..
  114. Deciding a name
  115. Buying and modifying IP - A particular example
  116. download.com Review?
  117. More logs!
  118. insightful article on pricing
  119. Playing at work
  120. Some Questions about self-publishing...
  121. Are you playing your own games?
  122. Suggestion : An Alternative To Portals
  123. Resident Agent
  124. Yahoo news mentions Gish and others
  125. Registration keys.
  126. Nostalgia as a sell factor
  127. Hi, I'm new here! And a question.
  128. List of web games sites
  129. About FMOD, BASS Shareware license...
  130. Do developers claim buying games as an expense?
  131. Alternate OS's, opinions on supporting.
  132. Publishing small Bejeweled-style games
  133. Steve Pavlina won't be doing his software publishing book anymore
  134. Download.com's new "Buy it Now" service
  135. income
  136. Web log analysis
  137. Do you purchase fully licensed music for your games?
  138. Benefits to consumer of buying indie over AAA
  139. trademark name
  140. About Plimus.com
  141. Are shareware games too expensive?
  142. What currency should we use as our base price?
  143. How to migrate casual gamers into hardcore games?
  144. Alternative to ESRB.
  145. So which came first...
  146. sba.gov - nice resource
  147. new email client
  148. Shooter Conversion Ratios?
  149. Working alone or with a partner?
  150. Newbie introduction
  151. Encryption?
  152. The Product Marketing Handbook for Software
  153. Is Direct 3D a good business choice?
  154. Indie Gamer Marketing association?
  155. Is web games dying ?
  156. Selling games on CDs
  157. join the asp?
  158. Handling upgrades?
  159. "Pro" indies?
  160. Team Member Contracts
  161. Making Some Money without being Stitched Up
  162. Search Terms For RPGs
  163. alternative to paypal/2checkout
  164. Add VAT or not add VAT?
  165. Re-educating Linux Users
  166. Need extra Game exposure?
  167. A list of the most important MAC game sites
  168. Top 10 Submission Sites
  169. Customer information tracking
  170. New Year Logs!
  171. What is Conversion Ration?
  172. Shareware Games and Character Development
  173. Initial Investments ($$$)
  174. The value of chickens
  175. Hamumu's Review of Disk Publisher
  176. Reflexive Arcade: Warez Monkies are on the loose.
  177. VAT question
  178. Making Some Money Part 2
  179. Highly recommended reading
  180. Can you recomend Public Relations books and resources=
  181. How NOT to run and on-line ordering system.
  182. 26 Steps to 15,000 visitors a day
  183. Who is Successful?
  184. indie publisher
  185. Miva Merchant
  186. Marketing software when you are small
  187. indie biz blogs
  188. Improving the shareware model
  189. Visitor-to-downloader conversion ratios?
  190. Joining IGDA?
  191. Casual gaming to 'take off in 2005' news article on BBC site.
  192. Change domain registrar
  193. the old xgames3d days...
  194. BBC article on casual games
  195. Encouraging regular visitors
  196. Moving Hosts - Need Help
  197. new downloader apps from big games
  198. Money Back guarantee (100% ?)
  199. Help me fill in the blanks! Indie Resource Guide
  200. Charging for Unique game versions
  201. Getting players to talk to you
  202. First experiment on online game sale
  203. ? On Taking in New Employees
  204. Listing on Yahoo, Zone.com, RealOne
  205. Typical salaries at your companies (indie and non-indie alike)?
  206. “Hard core” and “casual” game on the same site?
  207. Looking for People
  208. Buy now links go to...?
  209. Slew of "Affiliates"
  210. A different way of marketing indie games
  211. New book on doing effective email newsletter programs
  212. Being approached by a publisher
  213. How does a customer's hardware influence conversion?
  214. Mobile game development for indies?
  215. Can I get in trouble?
  216. What are current low-poly 3d modelling rates ?
  217. Free Newsletter System For All!
  218. First Month Sales - Xeno Assault II
  219. How to diversify?
  220. Amazon zShops for selling games?
  221. Once again looking for experimental affiliates
  222. $50K per year?
  223. Unbelievable fraud - READ THIS
  224. Selling OpenGL only games on Windows
  225. G4/Tech TV piece on Indie Gaming
  226. Betashare.com -- Worth a look?
  227. A few questions concerning sound artists.
  228. Puppytron in sales shock!
  229. The IGDA.org Recipe
  230. Great buy nagging techniques
  231. The Best $100 You've Spent? And Worst?
  232. Start-Up Requirements
  233. DPDirectory.com experiences??
  234. [B]Trymedia ActiveMark -- $3000!?![/B]
  235. switch/solo payments from UK
  236. Why not make "game development software"?
  237. I need to advertise on YOUR site
  238. Marketing Forums?
  239. What is more expensive: fully animated 2d sprites or 3d models?
  240. Type of contracts (exclusive, non exclusive, etc)
  241. Possible Fraud and Copyright violation
  242. Best Piracy Protection Method?
  243. Making more sales?
  244. OSA Kit
  245. Question About Market Research
  246. Will I get into trouble for doing this ?
  247. AIAS awards
  248. Paid Programmer Contract work
  249. International Sales
  250. Indie News