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  1. My Webpage Listing on Google
  2. Where is the online/indie game market headed?
  3. PopCap's Overnight Success in Under 10 Years
  4. When does "indie" suddenly become errr... "commercial" ??
  5. Which purchasing scheme is the best ?
  6. Do you copyrighted your games legally ?
  7. Dollar going down
  8. Encryption laws
  9. Downloading demos and full versions...
  10. ( Retail ) Vanity Publishing ?
  11. Game Name: Hoi Polloi?
  12. How does Bigfish work?
  13. Defining a “Game Store” as neither a Publishers nor Affiliate
  14. Famous Quotes?
  15. Lessons of Halo 2
  16. Sequels
  17. Benefits of newsletters?
  18. How to contact those Online Game Stores a.k.a publisher ??
  19. Here's why you should be glad to be an Indie. The EA Story.
  20. ESA's position on copyright, etc.
  21. Shutting down Warez Sites
  22. Car names legal to use???
  23. Market research
  24. Website How To?
  25. Effect of nagging
  26. Porting to the PC - What should I expect?
  27. What is an "original" game?
  28. What would be considered to be a "gold" seller?
  29. Why do you call it 6o minutes trial ??!
  30. Mobile games ?
  31. How many demo downloads for your indie title?
  32. LLC Filing and Foreign Business
  33. Portable PC games on USB flash drives
  34. Web, Trial, and Full..... can I cut out "trial"?
  35. Protection on Tutorial Game?
  36. Taxation laws.
  37. The way to success
  38. eSellerate.net experiences?
  39. myzips.com and warez spam
  40. The question that could make you THOUSANDS of dollars!
  41. Edutainment (educational games)
  42. No need for cracking anymore ?
  43. the no demo triple A madness
  44. Web Game version vs Downloadable demo
  45. business email
  46. Take user to website on demo exit?
  47. can I ask my users to pay for an medium upgrade ?
  48. Pre-order consequences ?
  49. GunRaven first month sales
  50. Freeware as advertisement
  51. Additional domain names
  52. "Demo Version" vs. "Free Game"
  53. This is how you make money with downloadable software....
  54. refunds
  55. How many ways can you effectivley market a game?
  56. Who is our customer ??
  57. Setting Minimum Comp Requirement for your game
  58. free good keywords app
  59. Unga Bunga Post Mortem
  60. Copyright Liability
  61. Price Points for Indie Games?
  62. Traffic Estimate
  63. International market, how to reach them ?
  64. The real money you get
  65. The real community you get
  66. Starting up the Hype Machine?
  67. If you can't compete, why not try a new business model?
  68. Individual Domain Names for each game?
  69. CDs with magazines?
  70. domain name registration
  71. Indie games that kick a@@
  72. Indies You Admire
  73. Indie / Commercial / Shareware / Downloadable / Casual
  74. Use of the name "Time Commander"
  75. How do you measure your success
  76. Affiliate Super Dudester! Make cash for nothing!
  77. Indie Developer Union or .....???
  78. What are the dangers of NOT using Network Solutions for domains.
  79. Found a free submission soft
  80. China Bans Video Game for Breach of Sovereignty
  81. Where to find beta testers for my first game?
  82. Need game review
  83. Cactus Bruce's 8 week sales figure
  84. Languages.
  85. Hosting - Too Good to be true?
  86. Mac or PC without the religion
  87. sequel or not ?
  88. What's the best form of business entity to start with ?
  89. DDD Pool sales figures
  90. This is not a press release
  91. Does donation works ??
  92. Company acquisition
  93. Bootstrapper's Bible
  94. Looking for 2D artist
  95. ~% Sales for each major country
  96. Log-tastic!
  97. tell a friend and get a discount?
  98. Indie Postmortem: Chronic Logic's Gish
  99. Final desicion: BMT Micro or Plimus?
  100. Email Providers?
  101. Top Shareware Games of 2004
  102. wait a minute....why plimus or bmt when you can go bare?
  103. Help me with my license agreement..
  104. Deciding a name
  105. Buying and modifying IP - A particular example
  106. download.com Review?
  107. More logs!
  108. insightful article on pricing
  109. Playing at work
  110. Some Questions about self-publishing...
  111. Are you playing your own games?
  112. Suggestion : An Alternative To Portals
  113. Resident Agent
  114. Registration keys.
  115. Nostalgia as a sell factor
  116. Hi, I'm new here! And a question.
  117. About FMOD, BASS Shareware license...
  118. Do developers claim buying games as an expense?
  119. Alternate OS's, opinions on supporting.
  120. Publishing small Bejeweled-style games
  121. Steve Pavlina won't be doing his software publishing book anymore
  122. Download.com's new "Buy it Now" service
  123. income
  124. Web log analysis
  125. Do you purchase fully licensed music for your games?
  126. Benefits to consumer of buying indie over AAA
  127. trademark name
  128. About Plimus.com
  129. Are shareware games too expensive?
  130. What currency should we use as our base price?
  131. How to migrate casual gamers into hardcore games?
  132. Alternative to ESRB.
  133. So which came first...
  134. new email client
  135. Shooter Conversion Ratios?
  136. Working alone or with a partner?
  137. Newbie introduction
  138. Encryption?
  139. The Product Marketing Handbook for Software
  140. Is Direct 3D a good business choice?
  141. Indie Gamer Marketing association?
  142. Is web games dying ?
  143. Selling games on CDs
  144. join the asp?
  145. Handling upgrades?
  146. "Pro" indies?
  147. Team Member Contracts
  148. Making Some Money without being Stitched Up
  149. Search Terms For RPGs
  150. alternative to paypal/2checkout
  151. Add VAT or not add VAT?
  152. Re-educating Linux Users
  153. A list of the most important MAC game sites
  154. Top 10 Submission Sites
  155. Customer information tracking
  156. New Year Logs!
  157. What is Conversion Ration?
  158. Shareware Games and Character Development
  159. Initial Investments ($$$)
  160. The value of chickens
  161. Hamumu's Review of Disk Publisher
  162. Reflexive Arcade: Warez Monkies are on the loose.
  163. VAT question
  164. Making Some Money Part 2
  165. Highly recommended reading
  166. Can you recomend Public Relations books and resources=
  167. How NOT to run and on-line ordering system.
  168. 26 Steps to 15,000 visitors a day
  169. Who is Successful?
  170. indie publisher
  171. Miva Merchant
  172. indie biz blogs
  173. Improving the shareware model
  174. Visitor-to-downloader conversion ratios?
  175. Joining IGDA?
  176. Change domain registrar
  177. the old xgames3d days...
  178. BBC article on casual games
  179. Encouraging regular visitors
  180. Moving Hosts - Need Help
  181. new downloader apps from big games
  182. Money Back guarantee (100% ?)
  183. Help me fill in the blanks! Indie Resource Guide
  184. Charging for Unique game versions
  185. Getting players to talk to you
  186. ? On Taking in New Employees
  187. Listing on Yahoo, Zone.com, RealOne
  188. Typical salaries at your companies (indie and non-indie alike)?
  189. “Hard core” and “casual” game on the same site?
  190. Looking for People
  191. Buy now links go to...?
  192. Slew of "Affiliates"
  193. A different way of marketing indie games
  194. New book on doing effective email newsletter programs
  195. Being approached by a publisher
  196. How does a customer's hardware influence conversion?
  197. Mobile game development for indies?
  198. Can I get in trouble?
  199. What are current low-poly 3d modelling rates ?
  200. First Month Sales - Xeno Assault II
  201. How to diversify?
  202. Amazon zShops for selling games?
  203. Once again looking for experimental affiliates
  204. $50K per year?
  205. Unbelievable fraud - READ THIS
  206. Selling OpenGL only games on Windows
  207. G4/Tech TV piece on Indie Gaming
  208. Betashare.com -- Worth a look?
  209. A few questions concerning sound artists.
  210. Puppytron in sales shock!
  211. The IGDA.org Recipe
  212. Great buy nagging techniques
  213. The Best $100 You've Spent? And Worst?
  214. Start-Up Requirements
  215. DPDirectory.com experiences??
  216. switch/solo payments from UK
  217. Why not make "game development software"?
  218. I need to advertise on YOUR site
  219. What is more expensive: fully animated 2d sprites or 3d models?
  220. Type of contracts (exclusive, non exclusive, etc)
  221. Possible Fraud and Copyright violation
  222. Best Piracy Protection Method?
  223. Making more sales?
  224. OSA Kit
  225. Question About Market Research
  226. Will I get into trouble for doing this ?
  227. AIAS awards
  228. International Sales
  229. Indie News
  230. Sage Instant Accounts
  231. Bigfishgames Commission - 65%
  232. Site Ranking Verification
  233. CD Retail Publishers
  234. Russian publishers...
  235. Since When Do Pirates Have Lawyers?
  236. Action Pack and more! Save money!
  237. Press Releases/Marketing (DIY or no?)
  238. Best download web page.
  239. First title: promote company or make money?
  240. single to multi-purchase pages
  241. Website design: In House or Outsource?
  242. Affiliate Marketing
  243. Selling games that don't exist
  244. Mobile Phone Game Publishers
  245. Pre-Release Marketing
  246. How to keep up...
  247. RegNow retains transaction fee when charge back takes place
  248. dedicated web server on FreeBSD ?
  249. Would a quiz game sell?
  250. Regnow affiliate discount problem