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  1. PlayStation Suite
  2. More Exploits on WiiWare and PSP Minis
  3. Video Conference with Gabe Newell
  4. %age split for game writer
  5. Making Your Game Free: Open Candy or W3i?
  6. addtoany
  7. Flash Game Money 101
  8. Reasonable reply/game submition email?
  9. royalty splits
  10. Video Game Investment Outlook
  11. Creating a trailer.
  12. Share-profit and online stores
  13. JP translations
  14. ShowMeTheGames is revamped
  15. How much info to ask for on sign up form
  16. Any other Mac game stores good?
  17. Anyone know how to contact AOL Games?
  18. so, year 2011: downloadables are dead?
  19. Is Indie MMO still a good idea?
  20. Game House / Real Arcade opinion
  21. Tennis Elbow 2011 won't be on Steam
  22. Q : Where can I purchase Fantasy style Tile Set for 2D style(top view) game?
  23. USA Account for a non resident - non citizen.
  24. Unity Linux Player
  25. Good Website Designer
  26. AOL Games, Yahoo games, Oberon Media, Amazon
  27. Game sales page design?
  28. My personal stats about piracy: 96%
  29. Digital Sales Making Up for Retail Shortfall
  30. GameStop to own Impulse service
  31. Puppy Games Discusses Developers Chasing Fads
  32. What's the going rate for HTML5 portal games?
  33. Apple playing games with app royalties?
  34. We're number 5!
  35. Trymedia / ActiveMark
  36. Marketing plan from mint.com for ideas
  37. To DRM the PC version or not?
  38. French Localisation: Tu or Vous?
  39. Will Microsoft Offer Free to Play Games on XBox Live?
  40. W8-ben
  41. Passing from v1.0 to v2.0, how to handle this correctly?
  42. Video Game Soundtrack releases
  43. Intergi - Does Anyone Have Any experience with them?
  44. Creative Way to Catch Pirates
  45. Double standard for reviews of indie games?
  46. Android Amazon appstore...
  47. PAD file submission service?
  48. What dates to avoid releasing your indie game?
  49. Race to the bottom...
  50. How can indie developer approach the press successfully?
  51. Lite/Trial versions and the $2 game!
  52. Check your 1099 from Bigfish!
  53. Developing for Nintendo 3DS
  54. WordPress theme designer recommendations?
  55. Pricing strategies for different in-game purchases
  56. Online Only Business Banking Accounts
  57. World of Tanks Pre-Orders and Things to Learn
  58. Best homepage website layout
  59. Marketing Experiment
  60. UZ4 Network
  61. Anyone Affected by the Amazon Cloud Outage This Week?
  62. What is the humble bundle business model?
  63. Mac game approved on App Store... now what?
  64. Paypal, Google Checkout (others?) witholding payment
  65. PayPal, BMTMicro, others - Sales tax question
  66. Advice For Running Kickstarter Fund Raising Campaign
  67. The Best Time to Release a Game
  68. ipiSoftware for Kinect Camera creates motion capture with one camera!
  69. iPhone app sales numbers?
  70. Apple fanboys will be delighted at the news, developers? Not so much
  71. Flash Games: Getting a sponsor to just LOOK at it!
  72. Would using another games assets as place holder art/template ethical?
  73. Criteria for getting a game on Steam?
  74. 120,000+ downloads on Windows Phone 7, but is it worth porting to iOS/Android?
  75. Publishing in Retail, is this still worth it ?
  76. The impulse purchase price point for PC games - more sales?
  77. A warning to not trust platform holders?
  78. Which resolution is the best?
  79. VPS.NET cloud hosting... thoughts?
  80. Guess you can forget about releasing an iAd kids game
  81. IPhone/Ipad Universal or 2 apps?
  82. Full Game vs Chapter System?
  83. A platform for indie- and open-source games
  84. US to US wire - bank charges (for receiving royalties)
  85. Twitter RT Exchange
  86. Maintaining Visibility for the long tail
  87. One Price for Everyone Broken System - Gabe Newell
  88. affiliates with fastspring
  89. So, how do you handle redownloads?
  90. How best to release and monetize my Windows Phone game
  91. Boonty games portal
  92. Best release technique for iPad game?
  93. Mahjong Solitaire games...?
  94. Game Bonus to help sales
  95. Advertising for retro games (Home Of The Underdogs)
  96. Portals which accept XNA based action games?
  97. Copyright - protecting my work
  98. Any shareware sites that still are relevant?
  99. Files Forever by DreamHost (remember that thing about redownloading stuff i wrote?)
  100. Trademark question
  101. Indie game price in 2011?
  102. Multiple promotions, and will I look fickle?
  103. BMT now accepts both Amazon Payments and Google Checkout
  104. Pirated links... what the FLIP is the deal MAN?!?! Every flippen day I spend hours!
  105. Amazon Android App Store - looking for opinions
  106. Some early MoaCube sales stats and observations.
  107. Sales Details: Great Little War Game for iOS
  108. Is the mobile market more lucrative than the PC?
  109. $75 free advertising & 100% publisher bonus from Leet Media
  110. Note to advert servers: Stop trying to rip me off
  111. NDAs + Bringing New Talent On
  112. Amazon marketplace and sales tax
  113. Price segmentation by region
  114. Popcap Sold to EA
  115. Legal copyright/ownership question
  116. Payment processors & Offshore companies
  117. Mac App store - how low would you go?
  118. WiiWare Development - Post Mortem
  119. Free basic game + paid expansions?
  120. distributing Flash data
  121. Zynga & Facebook Relationship Details
  122. BMT Micro (an affiliate point of view)
  123. How to get obtain accurate download download statistics?
  124. Contracting?
  125. Promoting your game to Mac users
  126. Takeaways from Casual Connect
  127. PSP Minis Development Overview
  128. Using virtual currency for a normal downloadable site
  129. Options for Music?
  130. how many of you have been turned down by steam?
  131. Sony Vita IPA
  132. Game Graphics 100,000x better?
  133. Is a marketing manager/PR firm a good idea for a small indie game?
  134. iOS business models
  135. Feedback on our payment processing - we want to revolutionize gaming payments
  136. software license
  137. RebelPlay - Run Away
  138. Funding Questions
  139. Looking to Promote Your Games!
  140. Plimus charge a dormant account fee
  141. App Store planned for windows-8
  142. Are names used in "The Lord of the Rings" trademarked?
  143. Domain Registration and Hosting
  144. Mac games... What do I do with them...
  145. Example of licence agreement.
  146. US Tax Form SS4 Application for EIN help
  147. Music "Work for Hire" contracts and Soundtrack sales
  148. How to earn £12,000 in one year from game development?
  149. Fiverr
  150. Send me your Indie Game Deals/Sales
  151. I hate F*cking Plimus Forced Password Renewal
  152. Interesting Marketing Tactic - Releasing Game in a Torrent Site
  153. review and press copies
  154. Angry Birds Theme Park Opens in China
  155. Sony to debut Android-based Playstation Suite SDK in November
  156. Free or not to Free that is the question?
  157. Are HOG's still bestsellers across the universe?
  158. The geography factor in freemium conversions.
  159. Free To Play - A Different View Point
  160. Website redo -- effect on search rankings?
  161. Publisher percentages
  162. In-game advertising for desktop games
  163. Hey Indie Heads Up You have a target on your back
  164. Ludum Dare's October Challenge 2011 - Goal: Finish a game, earn $1
  165. Here's a switch, Applewood moaning about piracy
  166. XBLA past its prime
  167. Spiderweb permanently lowering prices
  168. Release date - news overshadow by AAA?
  169. Gabe’s Hypocrisy
  170. Books based on your game
  171. Free Promotion For Your Games!
  172. "Money Talks": Learn Game Monetization from Roger Dickey, creator of Mafia Wars
  173. Indies need developer subscriptions in online marketplaces
  174. Proper handling of getting customer newsletter subscriptions
  175. selling mods/total conversations
  176. Leet Media has excess North America advertising inventory available
  177. Bundles - Do they Generate Enough Revenue for Parties Involved
  178. Where to go now?
  179. A look on Star Corsairs launch – No more a full-time indie
  180. Best Release Date?
  181. Looking for Indie Game Publisher Business Cooperation?
  182. Avoiding delay between purchase and license-email
  183. Business Cooperation with Indie Game Developers
  184. Angry Birds are Coming to a Mall Near you
  185. [iOS devs] Marketing iOS games
  186. e-manual
  187. Android Development: Free vs Paid
  188. Perfect Indie Game Marketing Partner
  189. In-game advertising hoardings Vs banners
  190. Apple to allow subscription to iOS
  191. Software costs iOS
  192. Microtransaction payment providers
  193. Plimus propose to bypass themself for Paypal sales..!
  194. Has anyone heard of Playshop/PlaySoftware
  195. iOS. Universal or separate apps?
  196. Proscar tab
  197. maximum risk projects
  198. QR Codes
  199. VAT and other taxes?
  200. Render farms?
  201. iOS/Android : foreign bank account?
  202. Article Refutes Eric Schmidt's android vs ios prediction
  203. Casual Charts down?
  204. Paranoid About My Domain
  205. What download sites to submit to? (Windows)
  206. iPiSoft Motion capture software ||||| Sale Ends Soon! |||||
  207. Blogging for Indies
  208. Kings of Legions promotion problems...
  209. Casino portal affiliation...?
  210. Android Will Die in Two Years
  211. Frogames Bundle for $99!
  212. GDC 2012 Who Plans to Come to San Francisco
  213. A site for promoting beta phases
  214. Chinese platform plan for mobile games of Android
  215. Licensing of high end IP - possible and how?
  216. C++, 2D cross platform engine (PC/MAC/iPhone/iPad)
  217. IPads Outselling Desktop PCs
  218. Best way to make money with a Unity3D webgame ?
  219. GDC Indie Dinner. Sign up!
  220. Spry Fox sues 6Waves for cloning Triple Town
  221. Gameplay vs. Monetization
  222. Typical art cost for small works like icons?
  223. I need advice on adding monetization features in my app
  224. Advice for contracting out art?
  225. should I change my business name its not registered yet.
  226. game development partnership
  227. Apple Warns Developers Not to Manipulate App Store Charts
  228. Who has the rights to the soundtrack?
  229. Eufloria HD rating in US
  230. When are royalties taxed?
  231. Running a Successful Kickstarter Campaign
  232. Apple Slashes IADs Pricing
  233. iOS - incentive users ?
  234. Recommendations please for hardcore "industrial strength" file serving
  235. Apple Acquired Chomp
  236. Can you recommend articles/links relating to game audio?
  237. iOS/Android publishers for casual games
  238. Tutorial Videos (software)
  239. Are you an individual or a business?
  240. Chrome Web Store Query
  241. Making a Game? Need Funding? Check out 8-Bit Funding - It's Back Baby!
  242. Ever used Adobe Premiere Pro to make an iPhone trailer?
  243. Business and foreign currency accounts..
  244. New iPad thread
  245. Anyone going to do the Atari Pong Challenge?
  246. Apple App Sales and VAT (in UK)
  247. List of problems faced by indie developers and how to solve them
  248. Where should I look for gaming experts?
  249. Confessions of an App Store Manipulator
  250. generic albuterol/salbutamol