View Full Version : Indie Business
Pages :
1
2
3
4
5
6
7
8
9
10
11
12
13
14
[
15]
16
17
- Hiring Programmers?
- Making a new affiliate portal? Advice needed!
- XBox360 Indie Game Marketing
- Marketing firm
- How do I get publishers/websites to stop ignoring me?
- Running contests
- What do you mean by DRM-free?
- "casual games drop prices"... but what about non-casual?
- Going full-time indie
- Plimus is Usability Retarded
- RIP Reflexive
- Different price points and free games
- The value of youtube
- The value of a Mac version
- Making RPGmaker games playable in MAC
- Getting my name out there
- Blizzard forums will soon require users' real names
- Taxes. Where do I get started?
- iPhone games advertisement
- Writing a business plan for games?
- iPad games
- Revenge of the Titans Sales
- Publishing FLASH version of downloadable game
- Introversion selling the source code to their games
- Is it a big plus to have a browser version of a RTS game ?
- Dedicated server. How to move to?
- Playstation Minis hit one million sales
- portals for hardcore games?
- Marketing queries
- Question about publisher
- Pre-order methods?
- Observations from Casual Connect
- Getting players to name the game
- Managing a larger team
- Good Demo
- Looking to sell rights to my game Attack of the Alien Space Beetles
- Trailers and the misconceptions they cause
- First month sales- the Oil Blue
- Need to sell something with invoice
- I finally made $1000 from Direct Sales!
- Windows Phone 7 app market viability for indies
- GameStop Buys Kongregate
- Disney Buys Playdom
- Contacting Amazon
- -1 man band seeking money
- How to handle your website
- Copyright breach - how can I protect my IP
- Promotional mini-games
- Android sales beats iPhone in US
- IP of Wotc - will they chase me with a stick?
- iPhone App - setting the release date?
- The purpose of a project manager is...?
- Do you get back in touch?
- To have or not to have: forums?
- Looking for a good English corrector
- Automating social media for your game
- On the ethical treatment of artists
- Use of real-world vehicles and weapons in a game
- Big Fish showing top earners
- Growing Twitter followers
- multiplayer board games ,what do you think about this market ?
- Be Yourself be Wonderful
- $ value of advertising
- "The Giant of The River Thames" on Kickstarter.com
- Cost of Acquisition in social games
- Google Chrome Web Store - worth reading
- To partner or not?
- Holding onto user credit info.
- Ready Game!
- where to upload a free game?
- Gamers vs Game Companies - DRM Article
- Ignoring iPhone and Facebook at my peril?
- Don’t quit your day job? Here’s why I haven’t…
- Rock Legend game sales stats, 3 years on
- Venture Capital and Me: Some questions on asking for money.
- Big Fish Games raises prices
- When Game Developers Go Indie Everybody wins
- Introversion Is Saved By Steam Deal
- Retail is even MORE screwed
- Seattle Casual Connect videos are up.
- QuizQuizQuiz - iPhone sales numbers post
- Indie PR & Marketing
- Help with legalese for an HTML5 contest
- How much gross revenue have your games made?
- How to beat the US bias?
- How often are original gameplay ideas stolen?
- A PR attempt: Teaser trailer
- BFG Affiliate Help
- Videos Online | Casual Connect & Gamesauce
- interesting article about Zynga
- Licensing MMO
- Paypal are bastards?
- How are you preparing your games for the holiday season?
- Looking for established, successful indies, who spend money on ads...
- What to offer to "registered" users?
- Who around here has made, at least, 2k with a crappy game?
- IGN offers office space to indies
- Recommendation discounts?
- Fate Meridian development time
- HOG budgets
- Value of Free/Open Source game?
- Monetizing on App Store
- internet gaming cafe
- Do you think this is a good pre-order/beta test model?
- legality of featuring very famous people in a game?
- OnLive reaches out to indie devs
- List of friendly publishers
- Self funding strategy, seeking opinions
- UK R&D tax credits
- Games for Windows (LIVE)
- MineCraft hits $250,000 per day
- PoV's Challenge - Make a game, sell 1 copy this October!
- Review exchange, or something else exchange.,..
- Preventing Piracy
- Indie Business talks
- What to do with the current attention?
- Multiple smaller games, or less bigger (but doable) games?
- Software License Agreement site similar to Creative Commons
- HOGs - How to build a successful (and profitable) one.
- Launching a crowdsourced beta testing service?
- When sales fall off a cliff.
- TripAdvisor-like for (indie)games?
- Some bastid is using our IP address...
- Onlive online
- $1,000,000.00 indie game...
- Thoughts on MMO "services"?
- Advice on blog post images...
- This is why portals sell more that you do!
- casualcharts.com
- Will Desura offer a decent alternative to steam?
- Show Me The Games (post mortem)
- Audio And The Law
- Legalities of a donation button...
- Guerrilla producer talks of indie business
- Microsoft shuts down Massive In Game Ad Network
- Flash tips
- XNA Changes
- Giving away stuff via. Facebook
- What about chrome web store?
- Article: The Trouble with Google's Android Market
- iPhone/Android Market?
- entering 2011 IGF or not?
- Indie RPGs: how long the demo should be?
- Legal issues with version of flash
- Steve Jobs taking shots at competition
- Mac App Store
- In game Purchase button and affiliating?
- Sell posters of your game and earn money with no effort!
- Finding the right strategy
- Asia vs. South America
- Accelerated 3D Flash
- HeyZap
- solipskier rev stats
- Microsoft games app store
- Paypal retards
- Anyone know a good no win no fee IP Lawyer?
- Need Business Advice - Help Please!
- Fun Bit Games
- Outsource artwork to china?
- Unite 2010
- Exclusivity on one portal worth it?
- Sales Statistics
- Help on hiring in the UK
- Game Connection
- Pre-order information required?
- The end of Torque?
- Will Amazon S3 handle my downloads?
- finding Publishers
- Union: the Unity appstore
- best advertising deals
- what to expect of windows phone 7 app sales?
- Download service with stats?
- Videos of Casual Connect Kiev available
- Using "points" or "virtual currency" instead of normal prices
- sending email via php
- android ad-supported games
- Sell games on our portal
- What are the best practices when choosing a game title?
- IndieCity
- Where I put the money?
- Molehill
- Anyone heard of Big Rebel Cash?
- contacting Paradox Interactive
- Want to Get Interviewed in the Indie Game Magazine?
- LGPL and the requirement to provide source code
- Is it best to ignore the torrents of my game?
- iPad > iPhone ?
- Freelance invoices
- Percentage of marketing/ad spend
- Valve Revenue
- Twitter - Follow Me and I'll Follow You
- Kickstarter... without kickstarter?
- Tracking ad spend
- Where to send Previews?
- Humble Indie Bundle 2
- UDK iOS Support
- Gogii Game Engine licensing?!?
- Running Out of IP addresses. What does it mean for games?
- Oh, THANK YOU, Apple! So kind.
- How you market your forum?
- How to contact Reflexive?
- Kongregate announces Unity support
- Confirmed 98% piracy ratio
- How much a average pro indie make in a average month?
- Software co-bundle opportunities: Need advices
- How do you add link before app exists in app store
- gametrailers movies
- Cheap / bundle pricing: does it help or does it hurt?
- ubisoft drops their DRM
- taxes & royalties in Canada
- Mac App Store launched - any thoughts?
- We need your help!
- What platforms will be the best in 2011?
- Should I continue with this IP?
- Sales numbers from Mac App Store
- Contract signing, the intercontinental way
- How much should you reveal about your game?
- Being offered publishing deals, unsure how to progress...
- indiegogo.com
- iPad sales stats
- Torque is now $99 (full source code)
- Ultimate Font Download
- Is E3 Useful For Indie Developers?
- Facebook coins becoming mandatory
- First time indie game dev - questions about budget, art, music etc
- Would this be legal?
- Do you think its possible to increase your conversion rates?
- New Sony PSP (NPG)
- Indie RPG sales on PC/Mac
- Google Starts Censoring BitTorrent, RapidShare and More
- 8 Bit funding - crowdsourcing for games
- Zero-G Games have stopped paying royalties
- Aztaka Quest for Profitability - Results
- Some of my sales stats. Kinda.
- Flash game promotion basics
- Monetizing a single Facebook game
- Mac App Store
- Project Management
- 2 years 6 months for piracy !
- Marketing
- 2D Boy:World of Goo sales statistics
- Trouble with Mac Game Store?
- What to do with my site?
- Ways to profit from a downloadable game in the making
- Selling to UK + Europe online
- Mac App Store - Support for in app purchases?
- About Android development
- Legal issue with player and team names, need suggestion
- Somatone
- Valve Profitability
Powered by vBulletin™ Version 4.1.3 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.