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  1. Google O3D (3D in your browser)
  2. mailing list providers: verticalresponse or campaignmonitor?
  3. BMT Micro May 2009 Update
  4. Contact for Impulse?
  5. Shopify?
  6. Are there too many game developers?
  7. Photoshop Licensing, from Student to Pro
  8. BFG acquires Grubby Games
  9. Analysis of keywords related to casual games
  10. Are you ok with price expectations of small and indie games?
  11. including payment
  12. Opportunity for games On Mac
  13. more pricewars!
  14. About submitting games for review
  15. IGC East
  16. Put Price in Demo?
  17. Iguana Entertainment?
  18. I made some viral videos. What do I do with them?
  19. Ratings are Evil!
  20. How do you feel about indie game piracy?
  21. Why indies don't make (much) ...
  22. Affiliate downloads
  23. Game piracy on Gamasutra
  24. Diner Dash dev Gamelab closes NY office
  25. Zeevex virtual currency
  26. New Legal and Business Resource
  27. W-8ben
  28. Do I need an ITIN before I fill in an W-8BEN?
  29. Game Jolt and Ad Revenue Sharing
  30. How many sales in france?
  31. BFG lowering to $6.99 too!
  32. IP Contract
  33. Any ex-retail publishers in here?
  34. And Yet It Moves Developer Claims 95.5% Piracy Rate
  35. SimSocial and Me
  36. Titan Attacks developer claims near 0% piracy
  37. Consistent style versus variation between games
  38. Let's learn Marketing
  39. First Post - Looking to talk to FPS or Sports game creator
  40. How much did you make?
  41. How to Stop Radical Price Drops - A Few Thoughts
  42. Artist Hiring Problem
  43. The Sky is Falling!
  44. Is it worth supported PowerPC based Macs?
  45. Evony ads (used to be Civony)
  46. Pro-internet piracy party on course for EU seats
  47. Article: More Americans Play Video Games Than Go to Movies
  48. publish from banned countries
  49. Final lap on game dev - How NOT to stumble??
  50. How to make a review copy on CD look professional ?
  51. History of my conversion rate data
  52. Question [copyright on game design document]
  53. Grants and funding?
  54. Have you retail published?
  55. The playing card
  56. Any Recommendations for a Payroll Service?
  57. Retail publishing, protection idea.
  58. came across this you might be interested in.
  59. Noxious musings from the mouth of a butt head
  60. GPL, LGPL, BSD and licensing phobia.
  61. Statistics Analysis - who's stats to trust?
  62. 2 out of 3 Americans have played a game in last 6 months
  63. Spanish video on piracy (and err... me?)
  64. Profit Share
  65. What has happened in the last 18 months?
  66. Digital Distribution Figures - Market Leaders
  67. Resellers: Going down?
  68. Game name question
  69. Does an empty-ish Message Board look bad?
  70. Someone to create promotional game videos
  71. What is a good virtual market place with lots of customers for an indie devloper?
  72. Freeware-assisted release strategy?
  73. your game + my ads = ?
  74. Game Jacket RIP
  75. Why don't console-makers drop their consoles?
  76. Do price fluctuations offend consumers?
  77. XBCG becomes "Xbox Live Indie Games"
  78. How long before you started seeing sales of your game?
  79. Is Selling Zune Games Possible?
  80. Resolution restrictions for Portal titles?
  81. "Organic" and "Sweat-shop free"
  82. Jamendo now offering purchases
  83. Selling my BlitzMax-Bundle, Grey Aliens Framework inclusive
  84. PEGI ratings for the UK
  85. AppTreasures - indie brand
  86. Legality of car, weapon and character lookalikes
  87. Any Indies interested in Link Exchange?
  88. Persistent world web games
  89. Zero Budget Indie Marketing Guide
  90. bing.com
  91. Small-Market Marketing
  92. Ballpark Logo Prices
  93. Browser Download hybrid
  94. EA hints at possible casual acquisitions
  95. Jeff Vogel on game pricing
  96. MochiCoins :-)
  97. Greg Costikyan closes Manifesto Games
  98. id sells out!
  99. Mastertronic new retail PC label "Great Indie Games"
  100. Free Indie News Submission
  101. Free publicity your game (twitter experiment)
  102. anti crack wrapper?
  103. Game Types We Need More Of - Your Thoughts
  104. Pirate Bay Now Legal
  105. Report: Games will see strong growth in the next 3 years
  106. Firstlook
  107. Interesting - lower prices and total sales drop
  108. Any advice on publishing a J2ME Mobile Game?
  109. Talking about price depression
  110. Business advice on Beakiez?
  111. Some more iPhone stats...
  112. Exclusive online rights
  113. How to market my first game?
  114. Affiliate info generation
  115. danc on Flash monitization (part 1)
  116. How to increase affiliates?
  117. Steam direct email contact anyone?
  118. Xbox Live Community/Indie non-games- why do people buy them?
  119. Finding Contract Jobs..
  120. Where to submit an article for Game Developers?
  121. what indie data mining projects are out there?
  122. Beginners Guide to Indie Game Development
  123. Best Rated vs Best Selling
  124. Need help : How to give coupons for reviews
  125. New blog: Create and sell your own games
  126. Effective Art Production
  127. A nice example of customer service
  128. Experiences in buying production software in eBay?
  129. Maximize Your Contract Composer's Potential by Enhancing Early Communication
  130. Another interesting Jeff Vogel post
  131. MS to push less indie titles?
  132. Steam goes casual?
  133. Easy Steps to Setting Up Your Own Company
  134. MochiCoins: Only 60% revenue share!!!
  135. Is it worth it to sue a pirate?
  136. Big Fish Games Drops Price to $2.99
  137. casual games license
  138. XNA / Xbox Indies Update!
  139. Signing one's app on windows?
  140. offshore company registration
  141. Convenient games
  142. Is advertising worth the time and money?
  143. Casual Connect Take-aways
  144. News stories about Hulu and Movie Industry
  145. Ad Blocking vs. MochiAds vs. Piracy
  146. Yahoo+MS = Google killer?
  147. Pirate Bay forbidden in the Netherlands
  148. Can someone please explain again how "DRM free" helps fight piracy?
  149. GameStop opens casual portal via Real
  150. How the portals can fund the price war...or not
  151. Is There Money To Be Made?
  152. Checklist for Marketing our game ?
  153. Getting into Xbox360 & PS3 middleware programs, possible?
  154. Twitter Experiment
  155. How to Sell Your Game - Boot Camp
  156. Does Casual Portal accept a short game ?
  157. IndieGamePortal 2beegames.com
  158. Getting on PSN?
  159. ANN: Reviewing Your Game at Popular Websites
  160. New Dev Features at IndieGameMag
  161. Long tail
  162. XNA provide real time stats?
  163. Empower yourself as a merchant
  164. Video game sales in freefall
  165. Domain names
  166. Documentary about Imagine and Ocean Software and Flash love letter part 2...
  167. Bejeweled Franchise Sales Figures Released
  168. Reporting a fraudulent credit card order
  169. Developer Twitter List/Networking
  170. How do players call Casual Games?
  171. Anyone creating "mini's"??
  172. Verification by chinese domain registration service - serious?
  173. Another new publisher wants my game?
  174. I need to source some art assets..
  175. Many more Reflexive titles to $6.99
  176. How to contact Yahoo about game already listed on Yahoo
  177. Can you buy your way to launch week App Store success?
  178. What gamers think is the right price
  179. Where did all the marble poppers go?
  180. How to reach Linux users
  181. Ask for Email = Increase Sales
  182. Self cannibalization
  183. Indie game media channel
  184. Can anyone here recommend a good lawyer?
  185. Budgets?
  186. Retail Deal: What is the flat fee I should ask for?
  187. poor sales, looking for advice
  188. Registering a business in the US
  189. How sell as game in your own web site ?
  190. Glest 3D models availables on turbosquid
  191. Changing your company name?
  192. iPhone App Biz = gloomy?
  193. Setting up the store...
  194. Question about gametrailers site
  195. Salary range for game artist in the UK
  196. Is $5 no longer a sign of poor quality?
  197. PAD files - sales key or straitjacket?
  198. Download Sites - Who are the top 10 players?
  199. Exclusivity: Pros & Cons?
  200. Average profit share with a book author (CRPG based on a book)
  201. Where to sell my game?
  202. google for microtransactions?
  203. keyword ranking
  204. PSP Mini application
  205. Psp Mini Programming Difficulty?
  206. How to contact Symantec?
  207. Building a following
  208. Buying software from USA
  209. e-commerce: Instant Web-Based Fulfillment From FastSpring
  210. moderating comments
  211. My Linux game sales statistics
  212. offerpal media
  213. Online based Flash vs Download pay/Shareware model
  214. Looks like a new price range is here - $4.99!
  215. Free to play games account for over half of digital purchases
  216. Is shockwave.com working with developers directly?
  217. Publishers/Portals for kids games?
  218. When to release a game?
  219. eGames Earnings Report - Ouch!
  220. Are there any established "portal titles" that use 2 mouse button input?
  221. Cliffski becomes rich
  222. International transfers from the US ?
  223. From XBox Indie games to PC game - publisher required.
  224. Billing providers that don't require user registration
  225. itunes connect broken?
  226. Trivia
  227. Copyright Registration of Artwork
  228. Which C++ compiler
  229. Facebook/MySpace
  230. I'm a billionaire now!
  231. How important is Windows 7, really?
  232. New interview posted with Alice Taylor of Channel 4
  233. Do I risk law suits with my title?
  234. Strange Iphone sales results
  235. First time meeting with publisher...need some feedback!
  236. US Court rules that software is owned, not licensed
  237. How many Indie Game Developers exist?
  238. Another Anti-Steam Rant from Industry Insider
  239. PopCap raises $22.5 million
  240. Modern Warfare Sales Figures
  241. Casual games publishers
  242. ads for free games
  243. Tower Defense and Escape the Room games
  244. switch
  245. CD publishing in other countries
  246. Can I keep calling my game "Mondrian Provoked"?
  247. Oxygen Games
  248. iPhone game pricing...
  249. Signed up for Project Wonderful
  250. Ultra slow response time on my new gamesite