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  1. Akella
  2. Blitzmax / Mac OS X Developer required
  3. Amazon Flexible Payments Service (beta)
  4. How to promote game software?
  5. Can a good idea compensate the game realization quality
  6. newsletter software?
  7. what is your opinion on market segmentation?
  8. Newsletter Content
  9. GNN.com.br Brazil
  10. Gamezebo - The End of Cloning
  11. Non-Competition Clauses
  12. PR food chain
  13. Indie Developer "Off Season?"
  14. Website Questions
  15. About mygamespace top 10 earners!
  16. Crazyegg.com
  17. hardcore portals?
  18. Playstation Network + WiiWare
  19. XBLA Play data
  20. Google rankings...
  21. Link Exchange
  22. Google Adwords
  23. Your "awards" are worthless
  24. Casual 'gaming'
  25. Where is the casual market headed?
  26. Charging Download Fees
  27. Redwood Interactive - Warning!
  28. Indie Friendly Publisher
  29. What do you want from your indie game?
  30. Plimus Prepaid Card - Anyone use it?
  31. Ofcom annual report and its implications
  32. Pirate Access
  33. PR 4 game site exchange links
  34. Alten8 - does anybody have SOME POSITIVE experience with them ?
  35. Lack of TV video game shows?
  36. Eula
  37. Portals/Your Own Website
  38. Portal Software?
  39. This has probably been asked to death...[cheap, reliable form of sending payment]
  40. XBox Live % cut per unit downloaded?...
  41. Brief license agreement
  42. www.networksolutions.com
  43. Wellcome
  44. cooking with mama
  45. wierd account info. request
  46. Art as a differentiator.
  47. NDAs + Work for hire + Assignment of copyright
  48. Combining eCommerce providers?
  49. Bomberman gameplay copyrighted?
  50. Sales staticstics how realistic they are?
  51. plimus team up with copy protection firm:
  52. Direct sales vs. Mr. bigportal contract
  53. Follow or creat martek?
  54. Got a game on Ebay getting pirated? Post here:
  55. Flash Games? - Thoughts on sponsorships and other ways to leverage them.
  56. Help us choose between E-commerce solutions
  57. Promoting a multiplayer game
  58. IP Licensing Arrangements
  59. Publisher's Cut - ie, the take
  60. Experience with publisher AZZA Games?
  61. Obtaining a credit card with a USA address
  62. XBLA realities
  63. Game/Prototype Contest
  64. Exclusivity Deal vs Non-Exclusivity Deal
  65. Help me pick a web hosting service
  66. more AGC thoughts
  67. Marketing Schedule
  68. Hmm. New promotion idea. Any takers/naysmiths?
  69. The IGDA vs indie and casual games
  70. Does freeware make sense?
  71. We all make mistakes... don't we? :)
  72. Open Sourcing a Commercial Game
  73. Indie Game Movement Promotion..
  74. Group Promo Profit Sharing Idea
  75. Indie support at Game Connection
  76. Portal Discounting
  77. IGS Session Video > Marketing for Indies
  78. Casual Connect: Eastern Europe (Kiev, 17-19 Oct) approaching fast + $200k innovation!
  79. What is stopping you making twice as much money?
  80. Indie friendly lawyer
  81. The Origin of Brands for Indie Game Developers
  82. OUCH -> BMT micro is down
  83. W-8BEN question
  84. Metaplace
  85. Portals affraid of something new?
  86. Dweebs
  87. Marketing that doesn't work
  88. So easy a 12 year old can do it.
  89. The shareware model revisited.
  90. Are there any DS developers / publishers here?
  91. listgame down again
  92. Thotmarket (free advertising?)
  93. Marketing costs....and account registration.
  94. Moving to another country to setup business.
  95. The Future of Casual Game Prices?
  96. How not to write a Press Release
  97. Kudos: Rock Legend Sales Stats
  98. Paying VAT to contractors
  99. Domains or Subdomains?
  100. The More Games button
  101. Hidden object not so hidden?
  102. Dear Brits, $ or £ ?
  103. poMMo, the mailing list software - is it good?
  104. My website hijacked by spammers?
  105. An important SEO Tip
  106. How much will it cost to buy music for a mobile game?
  107. e-gold / e-currency
  108. Micro Payments
  109. Distribution Agreement Template
  110. Voice bank
  111. One of a kind versus more of a kind
  112. Flash Game - affiliates?
  113. My Sponsorship Idea
  114. Install agreement
  115. Best use of download site?
  116. Would semi-casual idea make any sales?
  117. How to make money from a FREE game?
  118. SEO, few tips....
  119. 3d games
  120. Real Estate Empire vs Build-A-Lot
  121. In-game ads
  122. Interesting Idea About Pricing...
  123. Plimlock? Any experience with it?
  124. Indie support for Reality Show - Discovering the Next Video Game Sensation
  125. Exclusive publishing ? Any game ?
  126. Rational sales expectations for specific products
  127. Free development tools?
  128. Adverts for my clients?
  129. Spamming forums...
  130. Building your own press contact list.
  131. Anybody goes to Game Connection here?
  132. How much is GameTunnel worth?
  133. MySpace meets oberon
  134. percentages / royalties on a project
  135. Lite or Light ?
  136. Breakdown of users as pirate/maybe/legit?
  137. Idea on selling this Halloween
  138. Trying to build a base.
  139. 99-cent MFC:Ravenhearst Deal at Big Fish
  140. Best time to release an xmas game.
  141. Conversion from 0.19% to 0.31%
  142. Crediting developers and Casual Portal Inners
  143. The sinking US dollars
  144. Mac Games
  145. Dreamhost is down
  146. How much do you pay for adverising?
  147. Portal for Palm & Pocket PC?
  148. What do you use for emailing and managing customers?
  149. first version free, pay for the rest?
  150. Monetizing free non-Flash web games
  151. Anyone sold games via AOL Games directly?
  152. 3D Dream Bowl
  153. Game Submissions: should it be done without a NDA?
  154. eSellerate Distribution Agreement
  155. Reflexive's GameCenterSolution
  156. URL redirects
  157. gamedujour.com - opinions?
  158. Game Quest - Discovering The Next Video Game Sensation - Update
  159. mostfun.com -- is this for real?
  160. Point systems for paying
  161. License price for a casual game
  162. Do any cell phone games support online multiplayer?
  163. Online focused casual games... are they are reality yet?
  164. Why 19.95?
  165. Facebook as a marketing tool?
  166. Sales increases by November?
  167. 2007 nearing and end - what did you achieve this year?
  168. Idea for a new trial/payment model
  169. Stamp Out Piracy Awareness Week
  170. The most stupid things (which should be avoided)
  171. A way to increase awarness for your games
  172. Marketing to schools
  173. Why publishers?
  174. Send game to apple games
  175. BangOut games
  176. Should I switch to Plimus?
  177. Support and Discount Codes for Reflexive Affiliates
  178. Cloning Created The Casual Game Business - Article on Gamasutra
  179. Big Fish Games Swallows Thinglefin
  180. Visitor to Download Ratios
  181. RegNow - affiliates thing...anyone get any results from this? Worth it?
  182. Seattle PI Article on Women and Casual Games
  183. Magazine CD's - how much business do they bring?
  184. Top-quality game art production service in China
  185. Press Release: need help
  186. Games portal site for sale
  187. Static vs Dyanamic website
  188. Logon system for secure download
  189. Indie gaming sites...current ones suck?
  190. An ideal game archive
  191. Just wanted to say YMLP is great!
  192. GarageGames' InstantAction.com. How do yo think?
  193. Getting the right people to notice my game
  194. Indie prices never go down.
  195. Compensation Strategies?
  196. FlashGameLicense.com - virtual marketplace to connect game developers and buyers
  197. Alawar
  198. Is Reflexive's affiliate program closed?
  199. PlayFirst Raises $16.5 Million
  200. Newsletters
  201. Royalties... how many for an artist ?
  202. Who are some large 'Walmart' publishers?
  203. CD publishing
  204. Sale Conversion vs Freeware Conversion
  205. Ads on your site...
  206. Any Canadians want to clear up this new IRS crap?
  207. Amazing viral distribution
  208. Nailing pirates HARD!
  209. Join the Indie Game Developer facebook group!
  210. How to grow your forum?
  211. Licencing for a Free Game Library
  212. Adding existing songs to game?
  213. Can you name British, French retail publishers?
  214. Download.com Advertising services...
  215. Selling Indie Game Company - anyone interested?
  216. The Case of the Missing Englishman
  217. What to do about non paying client?
  218. GDC Indie Games + Meet my wife!
  219. Prices at Portals and Developer's Percentage
  220. Adwords, content network
  221. Have you sold to picky portals?
  222. Casual Market Potentials?
  223. Catching interns
  224. Font licensing
  225. Buy some additional licenses for your friends
  226. New ActiveMark features
  227. Is It Safe To Order Online?
  228. uvme
  229. (Long) Random Thoughts on Piracy
  230. What's the latest consensus on press release distribution services?
  231. have some thought on casual buzz :)
  232. Outsourcing tools, other code
  233. Opinions on Spandex Force beta press release
  234. Have trubles with reaching WildTangent and Reflexive
  235. BFG Affiliates - RSS feed problem
  236. Casual Connect Amsterdam
  237. GameTunnel interview on IndieGames
  238. $5 Business Model
  239. Is "Blackjack" a trademark? Does it belong to a particular company?
  240. Split a booth at GDC??? Who is in?
  241. A simple download link please
  242. Help needed! RegNow denied vendor registration
  243. Pubishers, who to pursue??? Advice plz.
  244. Revenue Share
  245. Sending a demo version
  246. Starting up a new game site on Links.com
  247. Steamworks
  248. Google Analytics: Display original referrers of customers?
  249. Linux games
  250. in-game advertising