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  1. How much will it cost to buy music for a mobile game?
  2. Micro Payments
  3. Distribution Agreement Template
  4. Voice bank
  5. One of a kind versus more of a kind
  6. Flash Game - affiliates?
  7. My Sponsorship Idea
  8. Install agreement
  9. Best use of download site?
  10. Would semi-casual idea make any sales?
  11. How to make money from a FREE game?
  12. SEO, few tips....
  13. 3d games
  14. Real Estate Empire vs Build-A-Lot
  15. In-game ads
  16. Interesting Idea About Pricing...
  17. Plimlock? Any experience with it?
  18. Indie support for Reality Show - Discovering the Next Video Game Sensation
  19. Exclusive publishing ? Any game ?
  20. Rational sales expectations for specific products
  21. Free development tools?
  22. Spamming forums...
  23. Building your own press contact list.
  24. How much is GameTunnel worth?
  25. MySpace meets oberon
  26. percentages / royalties on a project
  27. Lite or Light ?
  28. Breakdown of users as pirate/maybe/legit?
  29. Idea on selling this Halloween
  30. Trying to build a base.
  31. 99-cent MFC:Ravenhearst Deal at Big Fish
  32. Best time to release an xmas game.
  33. Conversion from 0.19% to 0.31%
  34. Crediting developers and Casual Portal Inners
  35. The sinking US dollars
  36. Mac Games
  37. Dreamhost is down
  38. How much do you pay for adverising?
  39. Portal for Palm & Pocket PC?
  40. What do you use for emailing and managing customers?
  41. first version free, pay for the rest?
  42. Monetizing free non-Flash web games
  43. Anyone sold games via AOL Games directly?
  44. 3D Dream Bowl
  45. Game Submissions: should it be done without a NDA?
  46. eSellerate Distribution Agreement
  47. Reflexive's GameCenterSolution
  48. URL redirects
  49. gamedujour.com - opinions?
  50. Game Quest - Discovering The Next Video Game Sensation - Update
  51. mostfun.com -- is this for real?
  52. Point systems for paying
  53. License price for a casual game
  54. Do any cell phone games support online multiplayer?
  55. Online focused casual games... are they are reality yet?
  56. Why 19.95?
  57. Facebook as a marketing tool?
  58. Sales increases by November?
  59. 2007 nearing and end - what did you achieve this year?
  60. Idea for a new trial/payment model
  61. Stamp Out Piracy Awareness Week
  62. The most stupid things (which should be avoided)
  63. Marketing to schools
  64. Why publishers?
  65. Send game to apple games
  66. BangOut games
  67. Should I switch to Plimus?
  68. Support and Discount Codes for Reflexive Affiliates
  69. Cloning Created The Casual Game Business - Article on Gamasutra
  70. Big Fish Games Swallows Thinglefin
  71. Visitor to Download Ratios
  72. RegNow - affiliates thing...anyone get any results from this? Worth it?
  73. Seattle PI Article on Women and Casual Games
  74. Magazine CD's - how much business do they bring?
  75. Top-quality game art production service in China
  76. Press Release: need help
  77. Games portal site for sale
  78. Static vs Dyanamic website
  79. Logon system for secure download
  80. Indie gaming sites...current ones suck?
  81. An ideal game archive
  82. Just wanted to say YMLP is great!
  83. GarageGames' InstantAction.com. How do yo think?
  84. Getting the right people to notice my game
  85. Indie prices never go down.
  86. Compensation Strategies?
  87. FlashGameLicense.com - virtual marketplace to connect game developers and buyers
  88. Is Reflexive's affiliate program closed?
  89. PlayFirst Raises $16.5 Million
  90. Newsletters
  91. Royalties... how many for an artist ?
  92. Who are some large 'Walmart' publishers?
  93. CD publishing
  94. Sale Conversion vs Freeware Conversion
  95. Ads on your site...
  96. Any Canadians want to clear up this new IRS crap?
  97. Amazing viral distribution
  98. Nailing pirates HARD!
  99. Join the Indie Game Developer facebook group!
  100. How to grow your forum?
  101. Licencing for a Free Game Library
  102. Adding existing songs to game?
  103. Selling Indie Game Company - anyone interested?
  104. The Case of the Missing Englishman
  105. Prices at Portals and Developer's Percentage
  106. Adwords, content network
  107. Have you sold to picky portals?
  108. Casual Market Potentials?
  109. Catching interns
  110. Font licensing
  111. Buy some additional licenses for your friends
  112. New ActiveMark features
  113. Is It Safe To Order Online?
  114. uvme
  115. (Long) Random Thoughts on Piracy
  116. What's the latest consensus on press release distribution services?
  117. have some thought on casual buzz :)
  118. Outsourcing tools, other code
  119. Opinions on Spandex Force beta press release
  120. Have trubles with reaching WildTangent and Reflexive
  121. BFG Affiliates - RSS feed problem
  122. Casual Connect Amsterdam
  123. GameTunnel interview on IndieGames
  124. $5 Business Model
  125. Is "Blackjack" a trademark? Does it belong to a particular company?
  126. A simple download link please
  127. Help needed! RegNow denied vendor registration
  128. Pubishers, who to pursue??? Advice plz.
  129. Revenue Share
  130. Sending a demo version
  131. Starting up a new game site on Links.com
  132. Steamworks
  133. Google Analytics: Display original referrers of customers?
  134. Linux games
  135. in-game advertising
  136. Indies at GDC?
  137. Publishing a new game
  138. Plimus BuyNow Question
  139. In-game dynamic ads for FPS game?
  140. Selling more "serious" games
  141. safety certificates for websites
  142. eGames...
  143. who does the promo materials?
  144. Flash game
  145. late payment from Big Fish Games
  146. Dealing with SEO idiots
  147. video for game
  148. Biz Plans
  149. Ebay auction - check if this seller auctions your games
  150. Buying virtual currency + in game ads, valid bussiness model ?
  151. Text based games
  152. Indie Dinner at the GDC
  153. Game publishers
  154. PocketPC Game Selling : how likely am I to succeed ??
  155. Copyright
  156. Kevin kelly writes about "Better than free"
  157. Groove - Microsoft's Team Collaboration Software
  158. Something wrong with my games
  159. PC to Mac port
  160. Well, I submitted my title for the InstantAction contest last night
  161. Homebrew on XBLA ???
  162. Peter Molineux interview on PC games
  163. Selling Source Code (re-selling)
  164. Choosing content for success
  165. Suitable budget and making a profit
  166. Microsoft cutting XBLA royalties in half?
  167. Sending Bulk Business Newsletters
  168. ea offers to acquire take 2 for 2 billion
  169. How do affiliates deal with support requests?
  170. Casual games are dead
  171. Chinese developer needs advice on Web hosting
  172. Your country of business and tax rates
  173. is My Game Skill Gaming or Gambling?
  174. Indie Games on the iPhone?
  175. Publishing on Steam
  176. Tetris Creator Claims FOSS Destroys the Market
  177. URL request, Please post your URL here : )
  178. Retail % royalties?
  179. The "Love and Attention" business model
  180. Forming an LLC out of state.
  181. How to promote mailing list
  182. Importance of game resolution
  183. Last time I buy through BMT Micro
  184. Organizing a team
  185. Sub-$20 price points can be okay.
  186. Where do I submit indie game press releases?
  187. Customers set their own price?
  188. Multiverse.net's Corey Bridges on "Rise of the Indies"
  189. Exploit my IP - Fishie Fishie
  190. Reviewer guides
  191. Petition for UK Game Dev Tax Breaks
  192. How much to charge for music?
  193. Game Industry and the Economy
  194. plimus vendor logins
  195. Web Page Design
  196. Getting in touch with Daydream
  197. About pricing for school license
  198. Who are the Giants?
  199. Mac Games now available through GameCenterSolution
  200. Avangate
  201. Novtilus Ltd
  202. [Article] Ignore the Pirates
  203. Legalities for Licensing/Contracting Audio
  204. Plimus troubles
  205. IMPORTANT: if you have direct sales, please read!
  206. Editors - How do you like your Press Releases?
  207. StarDock As A Distributor
  208. Programmer Contract
  209. Paypal: we have some alternatives for the payments?
  210. What if Nvidia subsidized PC gaming?
  211. FlashGameSponsorship & FlashGameLicense - Major Updates!
  212. Help with Reflexive Channels
  213. Software Testing and Focus Groups?
  214. your advice on the best way forward for my project!
  215. Sold vs Free
  216. Which is more costly, 2D or 3D char animation?
  217. Greenhouse from Penny Arcade
  218. GameJacket are paying $1000 for new games
  219. Game Videos and Copyright Violation
  220. Licensing Music for games
  221. XBLA rep contact info wanted
  222. a wayfor saving web games
  223. Indemnification clause for music license?
  224. Some "mainstream" revenue figures
  225. Digital Candle
  226. Linux biz.
  227. Selling my 70% finished tool
  228. Get in Top 10 or die!
  229. Canadian income taxes for in-game ad revenue: can anyone help?
  230. website stats figures, browser %, OS %
  231. The Casual Games Manifesto - interesting article!
  232. SGS from BFG
  233. Forcing users to enter their email (or registration)
  234. How hot is your game genre?
  235. Describing payment question (art contract)
  236. Breaking down work for an art contract
  237. Starting indie business, need advice!
  238. Starting a business, would love some advice, not a troll :)
  239. Help to to complete my business plan!
  240. Studios bust as industry booms? What's your take?
  241. Paypal transactions exact amounts
  242. sponsor?
  243. [IDEA] Indie Developer Portal
  244. Filing DBA in Seattle
  245. CasualGamingBiz
  246. Visual Novel Project
  247. Completed Game(s)...What you learned?
  248. Affiliates wanted (again)!
  249. iPhone Games
  250. Installer vs zipped folder