View Full Version : Game Design
- Motivating and rewarding players (designing beyond the core play mechanic)
- The holy grail of game design
- Cheats
- How to set up XP for character levels?
- Gamasutra story article summary
- Breaking Down the Design : Arkanoid
- mouseover and click sounds
- Looking For A Casual Game Design Article
- A rod for our own back?
- Scoring
- problem with match 3 game
- Planning a level.
- Games (designs) you'd like to see
- Emotions list
- The state of RPGs
- rpg story design tools and tricks?
- From table top into computer environment...
- Dogmas as art in games
- Games In Depth: Diablo II
- Frame Rates
- "High score" games?
- Learning C++ by playing...?!
- Zeldaism: picking zelda apart
- Games In Depth: Civilization III
- How many levels should I have?
- Testing
- The 400 Project
- "Alter Ego" clone... do you remember it?
- Punish the players!!!
- Shooting games score summary, necessary?
- Things to consider in casual game designing
- Dynamic difficulty adjustment
- Bonus levels
- When starting out
- Design Tips For An RPG
- Timed levels.
- favorite 2d plataformer concept?
- Psychological effects on Casual Gamers!!
- Game Ideas
- how much to walk away from an idea?
- Tutorials -- advice??
- Must Indie Game Developers make Casual Games?
- 2D versus 3D (pros and cons)
- Top-Down Shooter Research
- Mouse control, is it really necessary ?
- BlackThorne genre any good?
- Design Suggestions For My RPG
- What kind of people buy indie games?
- what type of games tend to sell more easily?
- Carnegie-Mellon Discovers Game Design
- Effective Browser-Playable Design
- Multiplayer and Singleplayer COLLISION!
- car racing indie games - factors of success
- concept art
- Level Design Help
- Indie game innovation?
- UI inspiration
- Games that "Learn"
- mouse and keyboard simultaneously?
- You know you're onto a good idea when...
- puzzle swap idea
- A goal: Yes or No?
- scroll backround in shmup
- Electronic Arts! THIEVING from one of US!
- Arena Ideas
- Player Profiles
- Cel-Shading
- Music track lenght
- More levels in Titan Attacks or not?
- Enchanted Lands Resort - ideas...
- The side-scroller: Outdated or underused?
- Enchanted Lands again...
- Free play timer
- Puzzle/Match3 Gameplay question
- GameGame
- Interface and the Mouse
- something to keep in mind when you are designing your games
- Right Mouse Button - OK for Casual?
- Dressing up a block manipulation game
- Resolution of choice, given memory requirements?
- Power-ups
- [Discussion] Technological Advancement In A Virtual Game World
- Grid Paper Generator
- Level variation - how important
- For those following my experiment...
- FREE, invaluable advice...!
- Tips for innovative games?
- 3D Level designing
- Game Difficulty - Trials?
- Design feedback based on screenshot
- quick save reduce longetivity?
- Lumines as thematic reference point
- Looking for some info [game design schools]
- Mouse Control can destroy gameplay balance
- Hex-based match-3
- Escapist article: "I Will Survive"
- Theme design for match-3
- Is anybody making RTS games these days?
- Profiles
- Match 3 - difficulty progress
- casual racing games?
- matching games w/o story or elaborate theme
- Fantasy or SciFi?
- Is there a site where all of the known game play types are listed?
- Left mouse button/rotation
- What do you think of the "GROW" games?
- Viability of an 'Alien Shooter' clone
- Character Ages
- Background variation
- Death in the casual game
- opinions on theme idea for casual game
- To shoot or not?
- Philosophy of the Tutorial
- Board game collaborative design tool...
- Content Life
- Design Dilemma. Help!
- We're all wasting CPU cycles!
- Chapters and stages
- Casual vs Hardcore
- Cube Engine
- Innovation sales data
- Match-3 special tiles
- Match-3 Untimed - Yes or No?
- Hextic
- Making First Person Shooters More Fun - Game Design Survey
- 3d chat game
- Indie Game Audio Manifesto and Discussion
- Raptisoft/Popcap: MAKE THIS GAME!!!
- Including real life locations in game?
- Do you remember this game?
- Changing the number of piece types
- Hangman style puzzles with other mini-games
- Explosion Implementation
- Too many attributes to track with Match-3, suggestions?
- Is there room for Isaac Newton in a Space 4X game?
- Episodic Content?
- Game Creation Kits
- Use of 'moves' instead of time on Match-3's
- Can you use the names of real people/movies/tv shows?
- Meta-game design
- Level progression/restarts
- Use of 'Undo's
- Newton in a Space 4X game, take 2
- Difficulty levels
- My ebleet game idea... a.k.a. "Screwdriver"
- Approaches to interactive storytelling
- Fighting/music crossover
- Online play worth pursuing?
- Blatant vs Quiet unlocks
- 'Resign' button
- Board shapes and sizes(Match-3) design and difficulty measurement?
- Newtonian 4X Space Game, new movies
- Concept game ideas (which will probably never be made)
- Free help offered
- whats your favorite Action Sidescrollers (with Screen shot)
- Level flow and progression?
- Tavern with gambling as sub-game inside of a main game, player age problem
- Variety vs. Simplicity
- Chunky Pixels
- Original Games
- Mini Games (inside a larger game)
- tutorials - to force or not to force
- Tell us about your flops
- Tell us about your Best Easter Egg!
- Tell us about your best Bugs...!
- Casual game with a cute charactor
- Re-using graphics engine
- Reverse thrust?
- Space Nuts (and Bolts, plus new movies)
- Critique my combat prototype!
- Scaling games from multiplayer to MMO
- Far sight, short sight.
- Mutant Storm Reloaded
- Design completeness
- Games with Global High Scores
- Games that are female friendly
- Gamer's Greatest Fears
- Time completion of games
- Arcade Mode - a must-have?
- Difficulty and AI
- Using contractors to develop your games
- Funniest Game Ever?
- Platform game - allow starting from mid-game?
- Need some names?
- Does anyone go back and replay puzzles?
- losing your job
- Music - Tracks & Time
- Game design influenced by a dream?
- Platformer musings
- Voice Talent
- Chilling effect of external rules
- console style versus pc style menus..
- Combining action with puzzles/learning
- Web based RP games
- Difficulty levels, as unlockable goodies?
- A rant against 3D platformers!
- Bizarre Creations call for more originality amongst indies
- Original game designs list
- renaming HouseFlip!
- Kudos design post mortem
- The Tyranny Of Graphics
- Game Name
- Voiceover in casual games
- Which is better game play?
- Starship Component Placement Ideas
- Number of Animation Frames per Second
- Boss Levels?
- Skill Levels : Pro and Con
- Awfully quiet
- Name for 'Quest' mode
- Open enrollement for Gravity 101
- Interface opinions: keyboard and mouse, or just mouse?
- for brainiacs...solitaire algoritm?
- Auto-save vs manual savepoint
- Readable level/profile files, or not?
- Low power mode?
- Challenge & Casual Games
- The big boys and narrative casual games
- Multiplayer Casual RPG concepts...
- Limited Saved Game VS Checkpoints
- Understanding interactivity
- Coming up with a game logo
- Innovative casual meta-games
- Dialogue Tree/Graph Resources?
- Interview With Scorpia
- Great sites for flash games
- The architecture of virtual cities
- "Help" or "Instructions"
- Options page settings stored in profile?
- Design Every Day – It’s Important!
- In Game Scripting
- Deciding on an Artist
- How much music
- Weak vs. Strong Mechanics
- Allow language selection?
- Let's talk about controls
- design time
- Variations on match 3s
- Does anyone else design like this?
- What makes a good rpg story?
- Editable user data
- Best Times global or just within profile?
- High Score Cheating
- Prototyping – When to give up…
- Interesting idea for an RPG...
- Art asset list documents
- "Designing" a Game
- I see that cloning isnt dead :)
- Neat RPG Concept
- What makes an RPG and RPG?
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