- Design Challenge #1 - Single Key Game Design
- whats a mechanic that "works"?
- Meditative Games
- 'nother "reverse RPG" idea
- Match 3-color Zoo Keeper NDS
- Looking for resource management articles/writings
- Graphical Style: Pixels allowed?
- Taking advantage of potential in your design
- animate textures
- Do you practice top-down or bottom-up game design?
- GGE "game idea a day" group
- Orbs - Game Design [warning: very long post!]
- Possible game ideas
- Online game and player movement
- The hottest games that people want to buy right now are...
- Fantasy themed Scorched Earth
- Should I complete my game? - I'm not sure if it'll sell :(
- Publicity
- Would this game idea 'work' as a casual game ...
- Reward issues
- Music Scores?
- a random thought... [musical-rhythm typing game]
- Cooperative Control
- Sim Games
- Placing a strategic focus on player position
- Moving on from match-3 mechanics
- stereo pictures for games?
- Games involving non-animated characters
- Madlib dictionary
- Graphics and the game industry
- Why I'm so down on match-3's et al
- Design Dilemma
- The hardest game in the world.
- Game with sense of touch
- Rapid game design ideas
- Most Hated Game Feature(s)
- Procedural game design
- Most inaccessible game
- Design document for my game
- Bad Jobs
- Top Down Controls
- making my game fun
- A History of Matching Tile Games
- Decision points
- Non-Everyday Game Ideas
- Choosing between two options for storytelling and character development in a game
- Games and Storytelling Whitepaper
- Inspiration For Puzzle Design
- Allow saving mid-level?
- Space shooter - on rails or 360 degree freedom?
- minimalist art - a viable style?
- Looking for feedback
- Theme ideas for a puzzle game
- Game graphics styles?
- Best web mini games...
- Browser-based games: What makes them fun? (eg. looking for a new idea...)
- Tile based puzzles with 3D graphics?
- Ridiculous Power-Ups
- Cross Genres: Are They Even Worth It?
- Squad Control
- Lefty mouse button
- Customizable protagonist or not?
- do you have an ideas file?
- The Big One That Got Away
- One line designs from your ideas file...
- Options Screen is Ok
- Epics
- anticipation of a result
- King Of Dragon Pass fans would recommend...?
- Picking a Player
- Casual/Indie borderline.
- Do simple games sell?
- How about 3D Action Fighting game ?
- Text adventures
- how long are your design documents?
- adventure games that solved the brick wall problem?
- Sokoban puzzles?
- Good Online Games?
- Different game mechanic for an RPG - your opinion?
- Celtz - A design program I found
- games like Thief?
- games like Dungeon Keeper?
- Game "Cheating" to help bad players...
- tedious 3d city builder UI
- Arbitrary rules used to create a challenge
- Designing games that enrich the life
- Tank Combat Design - AI Thoughts
- Realistic game design approaches for Indie games
- Inspirational game concepts - where?
- something like Indiana Jones Desktop Adventures
- Differentiation - Middle gen?
- Majesty - Anyone hear of it?
- rpg/adventure for kids?
- What would make you "live" in a game space?
- ModCenter: Essential tools for today’s game developer.
- Gamasutura : Innovation in Casual Games
- Does your culture affect your game design?
- demo crippling
- Casual game - how long should it be?
- A better way?
- jigsaw puzzles :-)
- Selling remakes. Good or bad?
- Name of your game important?
- Designing the Joystick Johnny Interface
- Game suggestions for 8 players?
- Action game for portals?
- User-friendly IP addresses
- Favorite prototyping environment?
- EA's SnapCity - Thoughts?
- How short is too short?
- GDC: Multiplayer game design tips from Blizzard
- Using of Microphone
- Minigames out of style?
- Early screenshot
- Using of Sensor Panels
- Random names by nationality
- What type of Game are you designing.
- Platformer Question
- Do you think certain genre games won't [Work in the casual space?]
- Bitmap Fonts (Editors, fx, etc)
- Blood (red particles) in games?
- How complex does a character need to be to elicit emotion?
- Help me to make a choice regarding game setting
- Basically, all games are just a group of situations
- Town Simulation
- Level editors
- Your game Design
- approachable books on game theory.
- Level Design Issues (Or: HELP! I need people who have an imagination)
- Competition in sim-style games
- windowed or fullscreen for casual games?
- The Legacy of Holy Castle Closed Beta Test Is Now Live!
- What makes you confident and charismatic
- Using flex+air for "serious" game
- A Design Quandary
- Beyond the zone
- Anyone recommend a writer?
- High score table
- free idea - School Elections
- User Interface Design problem
- Share your design documents?
- Saying Hello In Restaurants
- Strategy vs. Progression
- Developing a consistent style
- Multiple solutions vs. unique solution
- Ai based design
- Mini Games - When are they played?
- Women, casual games, and lessons.
- Braid. So much for art...
- Mind of a Casual Gamer
- Emotion Engineering: A Scientific Approach For Understanding Game Appeal
- Does "The Dead Zone" apply to video games?
- VS Fighter
- Collecting Flowers!
- Nature of magic in games / food for thought
- Basic inventory systems
- physics action game with weird premise
- Ho, Wtf? [hidden object games]
- Atmosphere, creating more - help?
- Adventure Game Design n00b... please help!
- What are you currently working on?