View Full Version : Game Design
- Taking advantage of potential in your design
- Do you practice top-down or bottom-up game design?
- Orbs - Game Design [warning: very long post!]
- Possible game ideas
- Online game and player movement
- The hottest games that people want to buy right now are...
- Fantasy themed Scorched Earth
- Should I complete my game? - I'm not sure if it'll sell :(
- Publicity
- Would this game idea 'work' as a casual game ...
- Reward issues
- Music Scores?
- a random thought... [musical-rhythm typing game]
- Cooperative Control
- Sim Games
- Placing a strategic focus on player position
- Moving on from match-3 mechanics
- stereo pictures for games?
- Games involving non-animated characters
- Madlib dictionary
- Graphics and the game industry
- Why I'm so down on match-3's et al
- Design Dilemma
- The hardest game in the world.
- Game with sense of touch
- Rapid game design ideas
- Most Hated Game Feature(s)
- Procedural game design
- Most inaccessible game
- Design document for my game
- Bad Jobs
- Top Down Controls
- making my game fun
- A History of Matching Tile Games
- Decision points
- Non-Everyday Game Ideas
- Choosing between two options for storytelling and character development in a game
- Inspiration For Puzzle Design
- Allow saving mid-level?
- Space shooter - on rails or 360 degree freedom?
- minimalist art - a viable style?
- Looking for feedback
- Theme ideas for a puzzle game
- Game graphics styles?
- Best web mini games...
- Browser-based games: What makes them fun? (eg. looking for a new idea...)
- Tile based puzzles with 3D graphics?
- Ridiculous Power-Ups
- Cross Genres: Are They Even Worth It?
- Squad Control
- Lefty mouse button
- Customizable protagonist or not?
- do you have an ideas file?
- The Big One That Got Away
- One line designs from your ideas file...
- Options Screen is Ok
- Epics
- King Of Dragon Pass fans would recommend...?
- Picking a Player
- Casual/Indie borderline.
- Do simple games sell?
- How about 3D Action Fighting game ?
- Text adventures
- how long are your design documents?
- adventure games that solved the brick wall problem?
- Sokoban puzzles?
- Good Online Games?
- Different game mechanic for an RPG - your opinion?
- Celtz - A design program I found
- games like Thief?
- games like Dungeon Keeper?
- Game "Cheating" to help bad players...
- tedious 3d city builder UI
- Arbitrary rules used to create a challenge
- Designing games that enrich the life
- Tank Combat Design - AI Thoughts
- Realistic game design approaches for Indie games
- Inspirational game concepts - where?
- something like Indiana Jones Desktop Adventures
- Differentiation - Middle gen?
- Majesty - Anyone hear of it?
- rpg/adventure for kids?
- What would make you "live" in a game space?
- ModCenter: Essential tools for today’s game developer.
- Gamasutura : Innovation in Casual Games
- Does your culture affect your game design?
- demo crippling
- Casual game - how long should it be?
- A better way?
- Selling remakes. Good or bad?
- Name of your game important?
- Designing the Joystick Johnny Interface
- Game suggestions for 8 players?
- Action game for portals?
- User-friendly IP addresses
- Favorite prototyping environment?
- EA's SnapCity - Thoughts?
- How short is too short?
- GDC: Multiplayer game design tips from Blizzard
- Using of Microphone
- Minigames out of style?
- Early screenshot
- Using of Sensor Panels
- Random names by nationality
- What type of Game are you designing.
- Platformer Question
- Do you think certain genre games won't [Work in the casual space?]
- Bitmap Fonts (Editors, fx, etc)
- Blood (red particles) in games?
- How complex does a character need to be to elicit emotion?
- Help me to make a choice regarding game setting
- Basically, all games are just a group of situations
- Town Simulation
- Level editors
- Your game Design
- approachable books on game theory.
- Level Design Issues (Or: HELP! I need people who have an imagination)
- Competition in sim-style games
- windowed or fullscreen for casual games?
- What makes you confident and charismatic
- Using flex+air for "serious" game
- A Design Quandary
- Beyond the zone
- Anyone recommend a writer?
- High score table
- free idea - School Elections
- User Interface Design problem
- Share your design documents?
- Saying Hello In Restaurants
- Strategy vs. Progression
- Developing a consistent style
- Multiple solutions vs. unique solution
- Ai based design
- Mini Games - When are they played?
- Women, casual games, and lessons.
- Braid. So much for art...
- Mind of a Casual Gamer
- Does "The Dead Zone" apply to video games?
- VS Fighter
- Collecting Flowers!
- Nature of magic in games / food for thought
- Basic inventory systems
- physics action game with weird premise
- Ho, Wtf? [hidden object games]
- Atmosphere, creating more - help?
- Adventure Game Design n00b... please help!
- What are you currently working on?
- Balancing Score and Time Bonus
- Not Gangsters
- soundtrack for a gametrailer
- Highscore list questions
- A pet game's world.
- How much music is enough?
- As far as a storyline goes...
- Brief summation of casual essence by PopCap designer
- Are there any online communities for digital storytellers?
- ok... What does "Casual" mean again?
- The Law of Five
- Where should the "Credits" button go?
- Fallout-like games
- Co-operation with an AI
- You Got an Idea? Please Help!!
- Features...
- World of Goo design tour
- Fullscreen/Windowed toggling?
- Tricks for balancing strategy games
- Hidden object games without puzzles
- Platformer and HO genre in one game?
- Question about load screen?
- Steampunk Reference Material
- Peggle - is it any good?
- Gangster Economy
- Game Mechanic - Need Advice
- Realism too distracting?
- "God" game themes
- Analysis of sidescrolling platformers?
- Punishment in games - AKA new Prince of Persia
- Replenish powerups when you die
- Putting design into action
- Do you think story is that important to sidescroller puzzle-platformers?
- Game Design Patterns
- Asset Disclosure in Platformers
- PopCap cloned my game....
- What is a game?
- Spelunky
- Jonathon Blow Quote [...no interaction and all story...]
- Quick Opinion Please - Adventure Game Inquiry
- Please define Game Polish
- New article on Innovation and Storytelling
- hiding the numbers
- How would YOU make Car Wars into a video game?
- Keyboard controls are a death sentence
- emotional simulation games
- Online Community of Data Files for kids
- does anyone know of a good website on how to draw in eight bit?
- Folder / file Selection screen for kids?
- legalities of adding known characters
- Deviant behaviours - please help
- help! : looking for a free game creator
- Turn based board game?
- Indie game document?
- Observation on AAA games I played recently
- Help identify a game please!
- Action/RPG Camera Decisions
- Maths Query: Combinations
- sidescrolling platformer with mouse-only control option: is it possible?
- Enlightening article about J.G. Ballard and game design
- Should I use levels or continuous game play?
- Some challenges of designing an RTS set in space.
- What made those old, 2D platformers so great?
- If This Is Not You, Click Here...
- Art of Game Design - A Book of Lenses
- Episodic SP/Free MP Business Strategy
- Voiceover style?
- Co-Op Games?
- Using Gravity...
- Games and addiction
- Designing Emergent AI
- Game AI resources and uses
- Examples of truly original casual games?
- Good sources of public domain IP?
- Flow State: keep your players "in the zone"
- Into the night
- Galatea on Rock, Paper, Shotgun
- Database or text file?
- The longevity of characters
- Visual novel adventure style games
- Cryptopixel
- CD Keys
- Box Art (XBLIG) - Successes/Failures/Learnings?
- Self-regulation of a mini economy
- Popularity of 2D vs 3D games?
- "Halting State" and future MMO design
- Hello! / Evolution of a Casual Game
- How to write the plot for your game?
- Voices/speech in casual games
- Narrative choice: god game, or scientific experiment?
- kids game or action game
- How the West was Won
- rules of addictive games
- Good Weapons for a Scorched Earth Clone
- Looking for a easy to use level editor
- Trial version buy button: Where is the best place?
- Multi-selection for brain insertion.
- Do we even need an arcade mode?
- Game development even easier with Kodu?
- favorite retro games
- Game Design Tutorial Video: From Seconds to Hours of Gameplay
- ways to communicate story
- Rapid prototyping for games design
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