PDA

View Full Version : Game Design


Pages : 1 [2]

  1. Design Challenge #1 - Single Key Game Design
  2. whats a mechanic that "works"?
  3. Meditative Games
  4. 'nother "reverse RPG" idea
  5. Match 3-color Zoo Keeper NDS
  6. Looking for resource management articles/writings
  7. Graphical Style: Pixels allowed?
  8. Taking advantage of potential in your design
  9. animate textures
  10. Do you practice top-down or bottom-up game design?
  11. GGE "game idea a day" group
  12. Orbs - Game Design [warning: very long post!]
  13. Possible game ideas
  14. Online game and player movement
  15. The hottest games that people want to buy right now are...
  16. Fantasy themed Scorched Earth
  17. Should I complete my game? - I'm not sure if it'll sell :(
  18. Publicity
  19. Would this game idea 'work' as a casual game ...
  20. Reward issues
  21. Music Scores?
  22. a random thought... [musical-rhythm typing game]
  23. Cooperative Control
  24. Sim Games
  25. Placing a strategic focus on player position
  26. Moving on from match-3 mechanics
  27. stereo pictures for games?
  28. Games involving non-animated characters
  29. Madlib dictionary
  30. Graphics and the game industry
  31. Why I'm so down on match-3's et al
  32. Design Dilemma
  33. The hardest game in the world.
  34. Game with sense of touch
  35. Rapid game design ideas
  36. Most Hated Game Feature(s)
  37. Procedural game design
  38. Most inaccessible game
  39. Design document for my game
  40. Bad Jobs
  41. Top Down Controls
  42. making my game fun
  43. A History of Matching Tile Games
  44. Decision points
  45. Non-Everyday Game Ideas
  46. Choosing between two options for storytelling and character development in a game
  47. Games and Storytelling Whitepaper
  48. Inspiration For Puzzle Design
  49. Allow saving mid-level?
  50. Space shooter - on rails or 360 degree freedom?
  51. minimalist art - a viable style?
  52. Looking for feedback
  53. Theme ideas for a puzzle game
  54. Game graphics styles?
  55. Best web mini games...
  56. Browser-based games: What makes them fun? (eg. looking for a new idea...)
  57. Tile based puzzles with 3D graphics?
  58. Ridiculous Power-Ups
  59. Cross Genres: Are They Even Worth It?
  60. Squad Control
  61. Lefty mouse button
  62. Customizable protagonist or not?
  63. do you have an ideas file?
  64. The Big One That Got Away
  65. One line designs from your ideas file...
  66. Options Screen is Ok
  67. Epics
  68. anticipation of a result
  69. King Of Dragon Pass fans would recommend...?
  70. Picking a Player
  71. Casual/Indie borderline.
  72. Do simple games sell?
  73. How about 3D Action Fighting game ?
  74. Text adventures
  75. how long are your design documents?
  76. adventure games that solved the brick wall problem?
  77. Sokoban puzzles?
  78. Good Online Games?
  79. Different game mechanic for an RPG - your opinion?
  80. Celtz - A design program I found
  81. games like Thief?
  82. games like Dungeon Keeper?
  83. Game "Cheating" to help bad players...
  84. tedious 3d city builder UI
  85. Arbitrary rules used to create a challenge
  86. Designing games that enrich the life
  87. Tank Combat Design - AI Thoughts
  88. Realistic game design approaches for Indie games
  89. Inspirational game concepts - where?
  90. something like Indiana Jones Desktop Adventures
  91. Differentiation - Middle gen?
  92. Majesty - Anyone hear of it?
  93. rpg/adventure for kids?
  94. What would make you "live" in a game space?
  95. ModCenter: Essential tools for today’s game developer.
  96. Gamasutura : Innovation in Casual Games
  97. Does your culture affect your game design?
  98. demo crippling
  99. Casual game - how long should it be?
  100. A better way?
  101. jigsaw puzzles :-)
  102. Selling remakes. Good or bad?
  103. Name of your game important?
  104. Designing the Joystick Johnny Interface
  105. Game suggestions for 8 players?
  106. Action game for portals?
  107. User-friendly IP addresses
  108. Favorite prototyping environment?
  109. EA's SnapCity - Thoughts?
  110. How short is too short?
  111. GDC: Multiplayer game design tips from Blizzard
  112. Using of Microphone
  113. Minigames out of style?
  114. Early screenshot
  115. Using of Sensor Panels
  116. Random names by nationality
  117. What type of Game are you designing.
  118. Platformer Question
  119. Do you think certain genre games won't [Work in the casual space?]
  120. Bitmap Fonts (Editors, fx, etc)
  121. Blood (red particles) in games?
  122. How complex does a character need to be to elicit emotion?
  123. Help me to make a choice regarding game setting
  124. Basically, all games are just a group of situations
  125. Town Simulation
  126. Level editors
  127. Your game Design
  128. approachable books on game theory.
  129. Level Design Issues (Or: HELP! I need people who have an imagination)
  130. Competition in sim-style games
  131. windowed or fullscreen for casual games?
  132. The Legacy of Holy Castle Closed Beta Test Is Now Live!
  133. What makes you confident and charismatic
  134. Using flex+air for "serious" game
  135. A Design Quandary
  136. Beyond the zone
  137. Anyone recommend a writer?
  138. High score table
  139. free idea - School Elections
  140. User Interface Design problem
  141. Share your design documents?
  142. Saying Hello In Restaurants
  143. Strategy vs. Progression
  144. Developing a consistent style
  145. Multiple solutions vs. unique solution
  146. Ai based design
  147. Mini Games - When are they played?
  148. Women, casual games, and lessons.
  149. Braid. So much for art...
  150. Mind of a Casual Gamer
  151. Emotion Engineering: A Scientific Approach For Understanding Game Appeal
  152. Does "The Dead Zone" apply to video games?
  153. VS Fighter
  154. Collecting Flowers!
  155. Nature of magic in games / food for thought
  156. Basic inventory systems
  157. physics action game with weird premise
  158. Ho, Wtf? [hidden object games]
  159. Atmosphere, creating more - help?
  160. Adventure Game Design n00b... please help!
  161. What are you currently working on?