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  1. Trymedia - good or bad?
  2. The Newsletter
  3. Popcap Games - developed in?
  4. Merits of PayPal
  5. download.com hosting
  6. Portals using Plimus
  7. WORKING mailing-list solution?
  8. .zip or .exe?
  9. Armadillo In-game Purchasing
  10. Regnow Question...
  11. Banner advertising options
  12. Digital River Network
  13. 3D Hardware for 2D. Is it worth it?
  14. Digital Candle?
  15. Creating score "images"
  16. Evaluation Copies - How do you handle them?
  17. Should I work for the perfect release, or should I release soon and update later?
  18. Cross platform development
  19. Which E-Commerce service should I use?
  20. Oh the Price of Games
  21. Download.com questions
  22. web-based multiplayer games
  23. minimum system requirements
  24. Submitting Games To Big Portals...
  25. PHP vs ASP.NET
  26. Starting a Shareware Business...
  27. RegNow Questions...
  28. First Love, err... Language
  29. How to developing for consoles???
  30. Need help choosing a CC service
  31. Handling Game Patches
  32. Time limitted demos
  33. Un-timed Incentive Challenges
  34. AsProtect vs Armadillo
  35. Level exporting memorywise
  36. New with Questions
  37. Art Direction: 2D or not 2D, that is the question !
  38. Audio Editor Recommendations?
  39. Getting a product on the shelves
  40. Burn out
  41. Game Revenues
  42. Launched my first game. What next ?
  43. A list of the ten best Indie games out there?
  44. Life span of a Indie game
  45. Why are serial numbers tied to names?
  46. Minimum-effort publishing?
  47. which physics book?
  48. Browser Game. PHP, ASP Or.....
  49. integrate/differentiate
  50. Getting serious
  51. DXGame.com - VB6 Game Engine
  52. purchase, order, or buy
  53. Virtual pimp on the move.
  54. What payment system?
  55. Best 3d engine for vs.net 7.1
  56. Help with custimizable characters
  57. Does DX SDK come on CD?
  58. Help me help you...
  59. NSIS or InnoSetup?
  60. Affilliate Programs
  61. Hello and some boring questions
  62. Web hosting suggestions?
  63. Game Ideas
  64. Question about website layout and google
  65. Getting things started
  66. Selling though BTMMicro or similar??
  67. Do we really need BGM (background music)?
  68. How to Polish
  69. shareware registration services
  70. Releasing a demo before the game's finished
  71. Installers
  72. free hosting ?
  73. Hopeful dreamers looking for directions thats us
  74. Patching tools
  75. i know this is definitely the dummest question there is
  76. How to get on Apple.com?
  77. What's the definition of Indie?
  78. Buying game licence.
  79. Download.com vs Shareware Tracker vs Affiliates
  80. RegNow
  81. Which the average time of life of a Indie Game and which the selled average amount?
  82. Which E-Commerce service should I use.. as a european vendor?
  83. Best Way to Use Plimus *and* Regnow?
  84. download.com button program
  85. using photos of other's products as gfx in a game. legal??
  86. Would a game like this sell?
  87. starting website selling just 1 game?
  88. How hard is it to get accepted by Portals?
  89. Using Parody Names?
  90. How to get started
  91. Using trademark names in games, legal?
  92. «SDL question»
  93. Number of 3D games
  94. Newsletter service payable with paypal
  95. Hot to promote board games site?
  96. WARNING: extreme newbie question (where to store the evaluation time limit variable )
  97. Web hosting recommendations?
  98. Advantage to split Mac and PC specific sections
  99. Is it okay to use "-" in your domain name ?
  100. How to start selling your game ?
  101. How to be affiliate friendly
  102. How do you come up with ur game's title ?
  103. Looking to get my feet wet
  104. Help with game pitch & biz model
  105. Other Game Forums?
  106. Anyone use DotNetNuke? Other Content Management Systems?
  107. Download.com Premium vs. Basic
  108. Beginner Help: 3D Pacman
  109. Game Style
  110. Question about Alawar (Regnow) affiliate system
  111. do you use paypal?
  112. Where to submit your demo.
  113. ASP or PHP
  114. Improved Screenshot link tags (Javascript etc)
  115. Things are moving in hyperspeed!
  116. Newbie Question [automating order processing&keycode generation]
  117. Does TheSims consider to be casual game?
  118. Rate 50,000 sales in downloadable game market.
  119. How many indie (downloadable) game do you own?
  120. Press release html or txt?
  121. Boot the player after 60 minutes?
  122. Anyone here played Lumines (PSP title)?
  123. Improve forms on your website
  124. Twitch games - How long should they last?
  125. Apple development environment
  126. Ways to improve?
  127. Top 5 download sites to submit your game to
  128. Going Indie
  129. How much would you pay for Secure on-line Highscore system?
  130. Advertising Jargon.
  131. RegNow Control Panel and Certification Basics
  132. i need a reverse function for an Brakeout clone
  133. darkbasic: a few questions
  134. mac support
  135. In Preparation for Launch
  136. Using the Timer in SDL
  137. Winlicense (Software protector)
  138. Collecting e-mail addresses for newsletter
  139. How do you handle refund requests?
  140. Distributing a protected Beta
  141. How do I invite Google Bot?
  142. Showing a web page
  143. How long between download and purchase?
  144. How does Unique Visits work?
  145. Torque 2d
  146. what rates you use for graphics?
  147. Protection System
  148. Clickteam's Multimedia Fusion
  149. Where to find 2D artists?
  150. Porting mobile phone games
  151. Rpg demand??
  152. Connecting Transactions with keys
  153. Deciding which language/library to use
  154. Limiting Web-based Games
  155. same post different place. Indie Game Publishing/Distribution concerns
  156. Mobile phone play control conventions?
  157. Aspiring game programmer seeking advice
  158. Advice RPG Engine
  159. Would you sell a game that isn't good?
  160. Patents
  161. snazzy web graphics... How do you do it
  162. Where to sell games
  163. Download Sites which host files?
  164. Using software distribution services
  165. old school nintendo/gameboy type sound effects
  166. Submitting Freeware Games?
  167. An RPG
  168. on protection
  169. Tips for starting, developing and actually completing
  170. Minimum screen resolution?
  171. Completed projects made w/ Python?
  172. List of English words
  173. November GameTunnel Roundup?
  174. Programmer wants to learn a bit of graphic design
  175. Video Capture
  176. SEO probably the nth time this has been asked...
  177. How do you publish Games?
  178. Dirty Money, or: How NOT To Sell Yourself
  179. IDE Tips
  180. Pearls of wisdom
  181. Dodgy Affiliate/Portal Practices - Should I Succumb?
  182. How do you write a formal written permission ?
  183. Delivering full versions of game..
  184. Giving credit for work in your games?
  185. knowing my limits
  186. Game almost done, now what?
  187. From hobby -> selling: avoiding legal issues?
  188. Plimus Download "Registration"
  189. How to Be Creative
  190. trial versions for commerical use?
  191. Questions for people who have succeded in building an indie business
  192. Video Card Performance Rank?
  193. Games With a Strange Style?
  194. How to make an affiliate version of a game?
  195. Levels before code?
  196. Questions from an aspiring indie RPG developer
  197. plimus, bmt, keys etc ..
  198. Documentation
  199. Alternative ways of financing a game ?
  200. Starting from scratch
  201. When to submit your game....
  202. Creating a multiple mice game
  203. Simple tracker/music software recommendations
  204. Shareware download site submitions
  205. Jeweltopia Post-Mortem (kinda)
  206. Web Statics - What you want to know?
  207. Self-Wiki
  208. From start to completion: How long before that first sale?
  209. Tips for writing a game manual
  210. FAQ me, FAQ me hard!
  211. Games Development Books
  212. Taking Screenshots. What a Headache...
  213. Looking for a VPS hosters...
  214. For a turn-based strategy game: standard Windows GUI acceptable?
  215. Unorthodox Beta Testing
  216. Hello..I'm new here..looking for some direction
  217. Choosing a theme...
  218. Need for some statictics data
  219. Manual Format
  220. To start afresh or not to
  221. Buying game art
  222. quickest game project?
  223. How do coders become designers?
  224. How do you name your game?
  225. Promoting/PR For Your Game?
  226. Free webspace with bandwidth...
  227. Good ecommerce system for selling games?
  228. Search Engine rankings
  229. Beginner.
  230. My turn for "new guy" questions...
  231. Starting Indie
  232. Program Planning Process/Docs
  233. The Essential Developer's BookShelf
  234. What constitutes polish?
  235. Selling Games
  236. Essential Polish
  237. Design Document
  238. BMT Micro and Armadillo/SP Keys?
  239. C++ Promblem
  240. Supported platforms
  241. Artist needs info
  242. SDL Promblem
  243. What do people look for in an art portfolio?
  244. Minimum Spec
  245. Is it really Indie? Probably a subjective topic
  246. 2D Animation Tool
  247. Custom e-mail order text
  248. Your Portfolio Repels Jobs.
  249. How long did you spend developing your games?
  250. Prototypes