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  1. Considering going Indie...
  2. Do I buy the domain name now?
  3. How much music goes into your games?
  4. Approaching portals - lots of questions
  5. Setup proggy or raw exe?
  6. Downloadable Content
  7. Basic Web Question
  8. CMS for website
  9. Can Indie Game Development be profitable?
  10. A couple questions for composers and artists
  11. C++ tutorial for codophobes
  12. 1st project, need help with pre-design phase
  13. Download To Sales Ratio
  14. Top tip for artists finding work with indies.
  15. Which language/toolkit to start with?
  16. My first little ASCII game.
  17. How much does it cost to set up an indie devco?
  18. Recommended reading for the casual game industry?
  19. Plimus help - don't collect address info?
  20. What's the secret?
  21. Java Compatibility
  22. Free start...
  23. Has anybody heard of the IrrLicht engine?
  24. 100$/100€ won't get you anywhere!
  25. Portal submission requirements
  26. deviantart for feedback
  27. Moho question.
  28. refunds/guarentee policy
  29. Target Specs
  30. Finding sources for 3d art creation UVs and Animation
  31. Which art direction to take...
  32. My game is done. Now, what to do with it?
  33. Game Appraisal Service?
  34. I'm narrowing it down...
  35. Hits vs downloads, customers locations, download.com, downloads falls
  36. Can I use movie objects within my game?
  37. Geting legal protection
  38. 1st game almost complete but what now?
  39. Seeking good business oriented books.
  40. Torque Menu System
  41. DigitalRiver
  42. Google Adwords
  43. Portals...
  44. 3d equivalent of conceptart.org?
  45. Thinking about IGF Student Showcase
  46. beta testing
  47. Cost of Assets
  48. is a mailing list essential for a game?
  49. legal implications of drawing from photographs?
  50. "half of your development time is not spent developing the game"
  51. Selling a game soundtrack on a CD
  52. Any "non-casual" games sell good?
  53. How did you guys start?
  54. Writing a Business Model and Business Plan for an Indie Company
  55. An approx. guide to selling Indie games
  56. Need some starting advice
  57. Do Portal security wrappers ever "Nuke" your game?
  58. Advice on costing for artwork
  59. blogspot
  60. Portals, dba's, and copyrights
  61. Lone ranger
  62. A more indie-friendly Casuality
  63. Making Simple Games with Flash vs C++(with DirectX)?
  64. Graphic or Coding? which one comes 1st? (For Indie Lone Ranger)
  65. what's the safest resolution for PC games
  66. Casual-Core Market?
  67. Portals, Anybody home??!!!
  68. How I sourced the art and music for my games
  69. What's the Casual Game Dev's secret?
  70. Anyone recommend a good e-mailing service
  71. Tools/libraries for beginners
  72. Newcomer questions
  73. Blitzbasic?
  74. Cartoon Plugin?
  75. Torque Game Builder v/s BlitzMax?
  76. Protection Code
  77. Getting a game done: Planning vs. Doing?
  78. Web hosting recommendation.
  79. How to make flash movies like those on bigfish?
  80. Flash gamesRevenue generation
  81. LAN gaming parties
  82. How Professional Does it Get?
  83. Free for hire?
  84. Do's and dont's of dealing with publishers
  85. The UN-finisher
  86. A New Free game and Program Each Day
  87. Embarking on the Indie Path
  88. Development 90% complete - what now?
  89. Searching for keygens/cracks of your own game
  90. Getting started
  91. Vista Ready Dev Tools
  92. I Want To Invest In a Game Project, but I need Information
  93. Which scenario makes the most money?
  94. Payment directly via game
  95. Is it worth it? Own publishing vs Leave it to the big man
  96. Affiliates (?)
  97. Casual games development as regular occupation?
  98. How big to start
  99. “I’ve finished my game - now what?” Advice for you...
  100. How long do portals take for a beginner?
  101. The REAL reason I want my own indie game dev business.
  102. Affilliates, how do they work exactly?
  103. affiliate game sales
  104. How to get a decent website?
  105. A Game That Sells
  106. I want to buy a game or three.
  107. Art Package Reccomendations?
  108. Just starting
  109. Do you set Milestones?
  110. Question about book on Java
  111. working with publishers in other countries
  112. What is possible with 20 000Euros
  113. How important is it for a first game to be on time?
  114. Multiplatform PAD files?
  115. Why I love Indies - I'm on a mission
  116. VAT / sales tax
  117. Hey. I have a quick question. [Will it be extremely hard to learn C++ on my own]
  118. Burned by upload.com / download.com?
  119. Trying again, help me get started.
  120. Flash game [create without the Flash IDE]
  121. first freelance job
  122. New to development/design
  123. Where to submit free flash games
  124. Best way to make an animated screensaver?
  125. Post your mistakes!
  126. Post your successes!
  127. Tips for Increasing Conversion Rate
  128. self publishing
  129. Ask for help
  130. Q : Pig-Min interviews Indie People, who will be good to be next, as you think?
  131. advertisement for self published games
  132. BlitzMax - Secure to invest time in?
  133. I just want to make 2d games - recommend something
  134. Technical issues to consider when making turn based sim
  135. FADs
  136. Free C++ Playing Card Library
  137. Dev Kit Specs For 2007 and beyond...
  138. Which do you think?
  139. "Roll your own" flash projector, custom Director projector..?
  140. Can i make a REAL good game by myself ALONE?
  141. another quick question [this thread needs a title]
  142. Advertising/Traffic building
  143. Question for coders [porting from GamesFactory]
  144. Gamemaker or Java?
  145. Salary problem, for first project
  146. How real is, one man made indie game?
  147. Which version control software
  148. Releasing a demo
  149. E-commerce - large file?
  150. 2D vs 3D cost (specific example)
  151. Anyone using 1024x1024 textures?
  152. Useful Python Libraries
  153. What's REALLY needed to start an indie business?
  154. state of indiegamer
  155. Help with some rotation matrix code :)
  156. Portals - submission/review process period
  157. Map Code
  158. Pitfalls of a Nonstandard Sprite Size
  159. FAQ: Indie Author badge
  160. Puzzle Games!!
  161. Game Homepage+Shop Software?
  162. Company Names
  163. Public domain art links
  164. Demo Hosting?
  165. Any nice Flash Portal to sell game?
  166. Small photoshop tip.
  167. Publishers and Partners, Who's who .. ?
  168. Graphics Lib..
  169. Time to move on
  170. Shareware Submission
  171. Free file host advice needed.
  172. OK, Game done.. what next?
  173. System Requirements for a game?
  174. C# & C++
  175. Safe guarding your game
  176. Game reached beta version... but still no plans
  177. Demo first - Wrong order?
  178. retro game sound fx
  179. Releasing a game
  180. Just Starting! [where to start to learn flash for game design]
  181. General artwork question
  182. Starting out
  183. i want to make games.
  184. Convert screenshot to box art?
  185. One man army....
  186. Trying to figure the Hovercraft Dimensions
  187. which application is the best for hidden object games?
  188. When is it a good idea to write a tech doc?
  189. What would it cost to produce a game?
  190. Is a game like RADIANT SILVERGUN technically possible with Game Builder?
  191. How hard is Game Builder to learn for complete beginners in games development?
  192. Hi I'm New
  193. Options For Newbies?
  194. Starting again . . .
  195. Hello everyone. I've made my engine choice, I hope it's the right one!
  196. Is it legal to simply sell your games on a website w/o registering a corporation?
  197. Getting feedback from users.
  198. Cost-Effective Marketing Model
  199. What tools do you use to make video of your gameplay?
  200. Does the Game Institute have a good reputation?
  201. Design doc vs prototype
  202. Wrapper?
  203. Brand New
  204. BMTmicro
  205. Selling Games Online - Question
  206. Animation
  207. Green
  208. Some questions
  209. Indie Author, Game Producer Insider and Others
  210. Time managment
  211. Installing a game
  212. A call to moderators&administrators
  213. Web hosting with SVN integration
  214. Domain Forwarding To Folder
  215. IRC #indiedev chat channel
  216. What Engine
  217. Advice: Longterm plan for design portfolio building
  218. Business Management Help
  219. Website layout and design
  220. Engine pl0x?
  221. Whats in a name?
  222. Which project to choose?
  223. How should a programmer begin
  224. How to Stay Organized
  225. Fundings - For Graphics/Sounds
  226. Before first sale - worst case scenario (legal)?
  227. Company Formation Questions
  228. Attracting Investors, Does Prototyping Help?
  229. Development Times
  230. Developing my first game
  231. Development Platform
  232. online 3D game development
  233. Advice for music
  234. indy engine vs. modding existing ones?
  235. How to sell a game?
  236. How many times have you been sued?
  237. NDA when presenting an idea to artists?
  238. help:Selling game via Internet
  239. Volunteer Work
  240. Intellectual property question
  241. How to do 'press release'.
  242. License codes/keys
  243. How to do market study?
  244. Game magazines
  245. Registered with BMT
  246. What is pirating?
  247. Art Parts for Building Characters?
  248. VRAM Usage For Casual Games?
  249. Advice for website / affiliation
  250. Will do free things to help make your game.