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  1. Custom e-mail order text
  2. Your Portfolio Repels Jobs.
  3. How long did you spend developing your games?
  4. Prototypes
  5. Considering going Indie...
  6. Do I buy the domain name now?
  7. How much music goes into your games?
  8. Approaching portals - lots of questions
  9. Setup proggy or raw exe?
  10. Downloadable Content
  11. Basic Web Question
  12. CMS for website
  13. Can Indie Game Development be profitable?
  14. A couple questions for composers and artists
  15. C++ tutorial for codophobes
  16. 1st project, need help with pre-design phase
  17. Download To Sales Ratio
  18. Top tip for artists finding work with indies.
  19. Which language/toolkit to start with?
  20. My first little ASCII game.
  21. How much does it cost to set up an indie devco?
  22. Recommended reading for the casual game industry?
  23. Plimus help - don't collect address info?
  24. What's the secret?
  25. Java Compatibility
  26. Free start...
  27. Has anybody heard of the IrrLicht engine?
  28. 100$/100€ won't get you anywhere!
  29. Portal submission requirements
  30. deviantart for feedback
  31. Moho question.
  32. refunds/guarentee policy
  33. Target Specs
  34. Finding sources for 3d art creation UVs and Animation
  35. Which art direction to take...
  36. My game is done. Now, what to do with it?
  37. Game Appraisal Service?
  38. I'm narrowing it down...
  39. Hits vs downloads, customers locations, download.com, downloads falls
  40. Can I use movie objects within my game?
  41. Geting legal protection
  42. 1st game almost complete but what now?
  43. Seeking good business oriented books.
  44. Torque Menu System
  45. DigitalRiver
  46. Google Adwords
  47. Portals...
  48. 3d equivalent of conceptart.org?
  49. Thinking about IGF Student Showcase
  50. beta testing
  51. Cost of Assets
  52. is a mailing list essential for a game?
  53. legal implications of drawing from photographs?
  54. "half of your development time is not spent developing the game"
  55. Selling a game soundtrack on a CD
  56. Any "non-casual" games sell good?
  57. How did you guys start?
  58. Writing a Business Model and Business Plan for an Indie Company
  59. An approx. guide to selling Indie games
  60. Need some starting advice
  61. Do Portal security wrappers ever "Nuke" your game?
  62. Advice on costing for artwork
  63. Interesting Live Seminars at Game Institute
  64. blogspot
  65. Portals, dba's, and copyrights
  66. Lone ranger
  67. A more indie-friendly Casuality
  68. Making Simple Games with Flash vs C++(with DirectX)?
  69. Graphic or Coding? which one comes 1st? (For Indie Lone Ranger)
  70. what's the safest resolution for PC games
  71. Casual-Core Market?
  72. Portals, Anybody home??!!!
  73. How I sourced the art and music for my games
  74. What's the Casual Game Dev's secret?
  75. Anyone recommend a good e-mailing service
  76. Tools/libraries for beginners
  77. Newcomer questions
  78. Blitzbasic?
  79. Cartoon Plugin?
  80. Torque Game Builder v/s BlitzMax?
  81. Protection Code
  82. Getting a game done: Planning vs. Doing?
  83. Web hosting recommendation.
  84. How to make flash movies like those on bigfish?
  85. Flash gamesRevenue generation
  86. LAN gaming parties
  87. How Professional Does it Get?
  88. Free for hire?
  89. Help for interpretation
  90. Do's and dont's of dealing with publishers
  91. The UN-finisher
  92. A New Free game and Program Each Day
  93. Embarking on the Indie Path
  94. Development 90% complete - what now?
  95. Searching for keygens/cracks of your own game
  96. Getting started
  97. Vista Ready Dev Tools
  98. I Want To Invest In a Game Project, but I need Information
  99. Which scenario makes the most money?
  100. Payment directly via game
  101. Is it worth it? Own publishing vs Leave it to the big man
  102. Affiliates (?)
  103. Casual games development as regular occupation?
  104. How big to start
  105. “I’ve finished my game - now what?” Advice for you...
  106. How long do portals take for a beginner?
  107. The REAL reason I want my own indie game dev business.
  108. Affilliates, how do they work exactly?
  109. affiliate game sales
  110. How to get a decent website?
  111. A Game That Sells
  112. I want to buy a game or three.
  113. Art Package Reccomendations?
  114. Just starting
  115. Do you set Milestones?
  116. Question about book on Java
  117. working with publishers in other countries
  118. What is possible with 20 000Euros
  119. How important is it for a first game to be on time?
  120. Multiplatform PAD files?
  121. Why I love Indies - I'm on a mission
  122. VAT / sales tax
  123. Hey. I have a quick question. [Will it be extremely hard to learn C++ on my own]
  124. Burned by upload.com / download.com?
  125. Trying again, help me get started.
  126. Flash game [create without the Flash IDE]
  127. first freelance job
  128. New to development/design
  129. Where to submit free flash games
  130. Best way to make an animated screensaver?
  131. Post your mistakes!
  132. Post your successes!
  133. Tips for Increasing Conversion Rate
  134. self publishing
  135. Ask for help
  136. Q : Pig-Min interviews Indie People, who will be good to be next, as you think?
  137. advertisement for self published games
  138. BlitzMax - Secure to invest time in?
  139. I just want to make 2d games - recommend something
  140. Technical issues to consider when making turn based sim
  141. FADs
  142. Free C++ Playing Card Library
  143. Dev Kit Specs For 2007 and beyond...
  144. Which do you think?
  145. "Roll your own" flash projector, custom Director projector..?
  146. Can i make a REAL good game by myself ALONE?
  147. another quick question [this thread needs a title]
  148. Advertising/Traffic building
  149. Question for coders [porting from GamesFactory]
  150. Gamemaker or Java?
  151. Salary problem, for first project
  152. How real is, one man made indie game?
  153. Which version control software
  154. Releasing a demo
  155. E-commerce - large file?
  156. 2D vs 3D cost (specific example)
  157. Anyone using 1024x1024 textures?
  158. Useful Python Libraries
  159. What's REALLY needed to start an indie business?
  160. state of indiegamer
  161. Help with some rotation matrix code :)
  162. Portals - submission/review process period
  163. Map Code
  164. Pitfalls of a Nonstandard Sprite Size
  165. FAQ: Indie Author badge
  166. Puzzle Games!!
  167. Game Homepage+Shop Software?
  168. Company Names
  169. Public domain art links
  170. Demo Hosting?
  171. Any nice Flash Portal to sell game?
  172. Small photoshop tip.
  173. Publishers and Partners, Who's who .. ?
  174. Graphics Lib..
  175. Time to move on
  176. Shareware Submission
  177. Free file host advice needed.
  178. OK, Game done.. what next?
  179. System Requirements for a game?
  180. C# & C++
  181. Safe guarding your game
  182. Game reached beta version... but still no plans
  183. Demo first - Wrong order?
  184. retro game sound fx
  185. Releasing a game
  186. Just Starting! [where to start to learn flash for game design]
  187. General artwork question
  188. Starting out
  189. Hidden Object Games
  190. i want to make games.
  191. Convert screenshot to box art?
  192. One man army....
  193. Some Questions On My first time
  194. Trying to figure the Hovercraft Dimensions
  195. which application is the best for hidden object games?
  196. When is it a good idea to write a tech doc?
  197. What would it cost to produce a game?
  198. Is a game like RADIANT SILVERGUN technically possible with Game Builder?
  199. How hard is Game Builder to learn for complete beginners in games development?
  200. Hi I'm New
  201. Options For Newbies?
  202. Starting again . . .
  203. Hello everyone. I've made my engine choice, I hope it's the right one!
  204. Is it legal to simply sell your games on a website w/o registering a corporation?
  205. Getting feedback from users.
  206. Cost-Effective Marketing Model
  207. What tools do you use to make video of your gameplay?
  208. Does the Game Institute have a good reputation?
  209. Design doc vs prototype
  210. Wrapper?
  211. Brand New
  212. BMTmicro
  213. Selling Games Online - Question
  214. Animation
  215. Green
  216. Some questions
  217. Indie Author, Game Producer Insider and Others
  218. Time managment
  219. Installing a game
  220. A call to moderators&administrators
  221. Web hosting with SVN integration
  222. Domain Forwarding To Folder
  223. IRC #indiedev chat channel
  224. What Engine
  225. Advice: Longterm plan for design portfolio building
  226. Business Management Help
  227. Website layout and design
  228. Engine pl0x?
  229. Whats in a name?
  230. Which project to choose?
  231. How should a programmer begin
  232. How to Stay Organized
  233. Fundings - For Graphics/Sounds
  234. Before first sale - worst case scenario (legal)?
  235. Company Formation Questions
  236. Attracting Investors, Does Prototyping Help?
  237. Development Times
  238. Developing my first game
  239. Development Platform
  240. online 3D game development
  241. Advice for music
  242. indy engine vs. modding existing ones?
  243. How to sell a game?
  244. How many times have you been sued?
  245. NDA when presenting an idea to artists?
  246. help:Selling game via Internet
  247. Volunteer Work
  248. Intellectual property question
  249. How to do 'press release'.
  250. License codes/keys